Beispiel #1
0
        public override SKColor GetColor(TetrisField field, Nomino Element, NominoElement block, NESBlockTypes BlockType, BCT PixelType)
        {
            int LevelNum   = field.Level;
            int LevelIndex = MathHelper.mod(LevelNum, AllLevelColors.Length);

            switch (PixelType)
            {
            case BCT.Transparent:
                return(SKColors.Transparent);

            case BCT.Glint:
                return(SKColors.White);

            case BCT.Base_Dark:
                return(LevelColorSets[LevelIndex][0]);

            case BCT.Base_Light:
                return(LevelColorSets[LevelIndex][1]);

            case BCT.Black:
                return(SKColors.Black);

            default:
                return(LevelColorSets[LevelIndex][0]);
            }
        }
Beispiel #2
0
        /* private void ApplyColorSet(Nomino bg, Color[] set)
         * {
         *   foreach (var iterate in bg)
         *   {
         *
         *       Color[] Hollow = new Color[] { set[0], SKColors.White };
         *       Color[] Dark = new Color[] { set[0], set[0] };
         *       Color[] Light = new Color[] { set[1], set[1] };
         *       Color[] selected;
         *       if (bg is Tetromino_I || bg is Tetromino_T || bg is Tetromino_O)
         *           selected = Hollow;
         *       else if (bg is Tetromino_J || bg is Tetromino_Z)
         *           selected = Dark;
         *       else if (bg is Tetromino)
         *           selected = Light;
         *       else
         *           selected = TetrisGame.Choose(new Color[][] { Hollow, Dark, Light });
         *       if (iterate.Block is StandardColouredBlock)
         *       {
         *           var coloured = (StandardColouredBlock)iterate.Block;
         *           coloured.DisplayStyle = StandardColouredBlock.BlockStyle.Style_Pixeled;
         *
         *           coloured.BlockColor = selected[0];
         *           coloured.InnerColor = selected[1];
         *           if (coloured.InnerColor != coloured.BlockColor)
         *           {
         *               coloured.DisplayStyle = StandardColouredBlock.BlockStyle.Style_Pixeled_Outline;
         *           }
         *       }
         *   }
         * }*/

        public override SKPointI GetBlockSize(TetrisField field, NESBlockTypes BlockType)
        {
            return(new SKPointI(DarkerBlock.Length, DarkerBlock[0].Length));
        }