// Start is called before the first frame update void Start() { delayRemoval = 5f; links = new Dictionary <GameObject, Link>(); lastRemoval = -delayRemoval; nclParser = GameObject.FindGameObjectWithTag("GameController").GetComponent <NCLParser>(); structural = GameObject.FindGameObjectWithTag("StructuralView").GetComponent <StructuralViewScript>(); }
// Use this for initialization void Start() { //ARCamera = GameObject.FindGameObjectWithTag("ARCamera"); portsList = new List <GameObject>(); myMode = CurrentMode.EDITING; nclParser = GameObject.FindGameObjectWithTag("GameController").GetComponent <NCLParser>(); linksController = GameObject.FindGameObjectWithTag("LinksController").GetComponent <LinksControllerScript>(); structural = GameObject.FindGameObjectWithTag("StructuralView").GetComponent <StructuralViewScript>(); }
void Start() { GameObject myName = Instantiate(MediaNamePrefab, transform, false); myName.GetComponent <TextMesh>().text = this.url; controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <MediaControllerScript>(); nclParser = GameObject.FindGameObjectWithTag("GameController").GetComponent <NCLParser>(); //SaveToNCL nclParser.AddMedia(MediaId, url, volume, rect.x, rect.y, rect.width, rect.height, zIndex); }