Beispiel #1
0
    void Start()
    {
        //////////////////////////////
        m_pNoticeBar = new NBNoticeBar();
        m_pTop       = new NBTop1();
        m_pBottom    = new NBBottom1();
        m_pMiddle    = new NBMiddleMedalBaglist();

        NBUiHelper::addWidgetsToLayerTop(NBUiHelper.m_pUiLayer, m_pNoticeBar, m_pTop, m_pMiddle, null);
        NBUiHelper::addWidgetsToLayerBottom(NBUiHelper.m_pUiLayer, m_pBottom, null);
        NBUiHelper::addWidgetToLayerCenter(NBUiHelper.m_pUiLayer, m_pMiddle);

        return(true);
    }
Beispiel #2
0
    void Start()
    {
        //////////////////////////////
        // 1. super init first
        ms_this = this;
        if (!NBBaseLayer.Init())
        {
            return(false);
        }
        m_pNoticeBar = new NBNoticeBar();
        m_pTop       = GameObject.Find(NBUiHelper.NB_UI_CONFIG_DIR);
        m_pBottom    = new NBBottom1();
        m_pMiddle    = new NBMiddleMedalList();

        InitTitle(false);
        NBUiHelper.addWidGetsToLayerTop(NBUiHelper.m_pUiLayer, m_pTop, m_pMiddle, null);
        NBUiHelper.addWidGetsToLayerBottom(NBUiHelper.m_pUiLayer, m_pBottom, m_pNoticeBar, null);
        NBUiHelper.setNodePosUsingAnchorPoint(NBUiHelper.m_pNoticeBar, new Vector2(0, m_pBottom.GetContentSize().height - 6), new Vector2(0, 0));
        NBUiHelper.setNodePosUsingAnchorPoint(NBUiHelper.m_pMiddle, new Vector2(0, m_pBottom.GetContentSize().height + m_pNoticeBar.GetContentSize().height), new Vector2(0, 0));
        return(true);
    }