Beispiel #1
0
        public void VoxelMaterialAssetsGenerateFixed()
        {
            SpaceEngineersCore.LoadDefinitions();
            var materials = SpaceEngineersCore.Resources.GetMaterialList();

            Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?");

            var files = new[] { @".\TestAssets\Arabian_Border_7.vx2", @".\TestAssets\cube_52x52x52.vx2" };

            foreach (var fileOriginal in files)
            {
                foreach (var material in materials)
                {
                    var fileNewVoxel =
                        Path.Combine(Path.GetDirectoryName(Path.GetFullPath(fileOriginal)),
                                     Path.GetFileNameWithoutExtension(fileOriginal) + "_" + material.Id.SubtypeId + ".vx2").ToLower();

                    var voxelMap = new MyVoxelMap();
                    voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId);

                    IList <byte>            materialAssets;
                    Dictionary <byte, long> materialVoxelCells;
                    voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells);

                    var distribution      = new[] { Double.NaN, .99, };
                    var materialSelection = new byte[] { 0, SpaceEngineersCore.Resources.GetMaterialIndex(material.Id.SubtypeId) };

                    var newDistributiuon = new List <byte>();
                    int count;
                    for (var i = 1; i < distribution.Count(); i++)
                    {
                        count = (int)Math.Floor(distribution[i] * materialAssets.Count); // Round down.
                        for (var j = 0; j < count; j++)
                        {
                            newDistributiuon.Add(materialSelection[i]);
                        }
                    }
                    count = materialAssets.Count - newDistributiuon.Count;
                    for (var j = 0; j < count; j++)
                    {
                        newDistributiuon.Add(materialSelection[0]);
                    }

                    newDistributiuon.Shuffle();

                    voxelMap.SetMaterialAssets(newDistributiuon);
                    voxelMap.Save(fileNewVoxel);
                }
            }
        }
        public void FillAsteroid(MyVoxelMap asteroid, IMyVoxelFillProperties fillProperties)
        {
            var properties = (AsteroidByteFillProperties)fillProperties;

            IList <byte>            baseAssets;
            Dictionary <byte, long> materialVoxelCells;

            asteroid.CalculateMaterialCellAssets(out baseAssets, out materialVoxelCells);

            var distribution = new List <double> {
                Double.NaN
            };
            var materialSelection = new List <byte> {
                SpaceEngineersCore.Resources.GetMaterialIndex(properties.MainMaterial.Value)
            };

            if (properties.SecondPercent > 0)
            {
                distribution.Add((double)properties.SecondPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.SecondMaterial.Value));
            }
            if (properties.ThirdPercent > 0)
            {
                distribution.Add((double)properties.ThirdPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.ThirdMaterial.Value));
            }
            if (properties.FourthPercent > 0)
            {
                distribution.Add((double)properties.FourthPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.FourthMaterial.Value));
            }
            if (properties.FifthPercent > 0)
            {
                distribution.Add((double)properties.FifthPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.FifthMaterial.Value));
            }
            if (properties.SixthPercent > 0)
            {
                distribution.Add((double)properties.SixthPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.SixthMaterial.Value));
            }
            if (properties.SeventhPercent > 0)
            {
                distribution.Add((double)properties.SeventhPercent / 100);
                materialSelection.Add(SpaceEngineersCore.Resources.GetMaterialIndex(properties.SeventhMaterial.Value));
            }

            var newDistributiuon = new List <byte>();
            int count;

            for (var i = 1; i < distribution.Count(); i++)
            {
                count = (int)Math.Floor(distribution[i] * baseAssets.Count); // Round down.
                for (var j = 0; j < count; j++)
                {
                    newDistributiuon.Add(materialSelection[i]);
                }
            }
            count = baseAssets.Count - newDistributiuon.Count;
            for (var j = 0; j < count; j++)
            {
                newDistributiuon.Add(materialSelection[0]);
            }

            newDistributiuon.Shuffle();
            asteroid.SetMaterialAssets(newDistributiuon);
            //asteroid.ForceVoxelFaceMaterial(_dataModel.BaseMaterial.DisplayName);
        }
Beispiel #3
0
        public void VoxelMaterialAssetsRandom()
        {
            SpaceEngineersCore.LoadDefinitions();
            var materials = SpaceEngineersCore.Resources.GetMaterialList();

            Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?");

            var stoneMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Stone_05"));

            Assert.IsNotNull(stoneMaterial, "Stone material should exist.");
            var goldMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Gold"));

            Assert.IsNotNull(goldMaterial, "Gold material should exist.");
            var uraniumMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Uraninite_01"));

            Assert.IsNotNull(uraniumMaterial, "Uranium material should exist.");

            const string fileOriginal = @".\TestAssets\Arabian_Border_7.vx2";
            const string fileNewVoxel = @".\TestOutput\Arabian_Border_7_mixed.vx2";

            var voxelMap = new MyVoxelMap();

            voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId);
            IList <byte>            materialAssets;
            Dictionary <byte, long> materialVoxelCells;

            voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells);

            Assert.AreEqual(35465, materialAssets.Count, "Asset count should be equal.");

            var distribution      = new[] { Double.NaN, .5, .25 };
            var materialSelection = new[] { SpaceEngineersCore.Resources.GetMaterialIndex(stoneMaterial.Id.SubtypeId), SpaceEngineersCore.Resources.GetMaterialIndex(goldMaterial.Id.SubtypeId), SpaceEngineersCore.Resources.GetMaterialIndex(uraniumMaterial.Id.SubtypeId) };

            var newDistributiuon = new List <byte>();
            int count;

            for (var i = 1; i < distribution.Count(); i++)
            {
                count = (int)Math.Floor(distribution[i] * materialAssets.Count); // Round down.
                for (var j = 0; j < count; j++)
                {
                    newDistributiuon.Add(materialSelection[i]);
                }
            }
            count = materialAssets.Count - newDistributiuon.Count;
            for (var j = 0; j < count; j++)
            {
                newDistributiuon.Add(materialSelection[0]);
            }

            newDistributiuon.Shuffle();

            var assetNameCount = voxelMap.CountAssets(newDistributiuon);

            Assert.AreEqual(3, assetNameCount.Count, "Asset Mertials count should be equal.");
            Assert.AreEqual(8867, assetNameCount[stoneMaterial.Id.SubtypeId], "Asset Mertials count should be equal.");
            Assert.AreEqual(17732, assetNameCount[goldMaterial.Id.SubtypeId], "Asset Mertials count should be equal.");
            Assert.AreEqual(8866, assetNameCount[uraniumMaterial.Id.SubtypeId], "Asset Mertials count should be equal.");

            voxelMap.SetMaterialAssets(newDistributiuon);

            voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells);
            var cellCount = voxelMap.SumVoxelCells();

            voxelMap.Save(fileNewVoxel);
        }