Beispiel #1
0
        public override void UpdateBeforeSimulation()
        {
            // Only servers can run this session component
            if (!Session.IsServer)
            {
                return;
            }

            if (m_smManager != null)
            {
                m_smManager.Update();
            }

            if (m_levelScripts == null)
            {
                return;
            }
            foreach (var levelScript in m_levelScripts)
            {
                if (m_firstUpdate)
                {
                    levelScript.GameStarted();
                }
                else
                {
                    levelScript.Update();
                }
            }

            m_firstUpdate = false;
        }
Beispiel #2
0
        public override void UpdateBeforeSimulation()
        {
            // Only servers can run this session component
            if (!Session.IsServer)
            {
                return;
            }

            if (m_smManager != null)
            {
                m_smManager.Update();
            }

            if (m_levelScripts == null)
            {
                return;
            }
            foreach (var levelScript in m_levelScripts)
            {
                try
                {
                    if (m_firstUpdate)
                    {
                        levelScript.GameStarted();
                    }
                    else
                    {
                        levelScript.Update();
                    }
                }
                catch (Exception e)
                {
                    var brokenScriptName = levelScript.GetType().Name;
                    for (int index = 0; index < m_runningLevelScriptNames.Length; index++)
                    {
                        if (m_runningLevelScriptNames[index] == brokenScriptName)
                        {
                            m_runningLevelScriptNames[index]        += " - failed";
                            m_failedLevelScriptExceptionTexts[index] = e.ToString();
                        }
                    }

                    m_levelScripts.Remove(levelScript);
                }
            }

            m_levelScripts.ApplyRemovals();
            m_firstUpdate = false;
        }