Beispiel #1
0
        private void Between()
        {
            AutoWalker.SetMode(Orbwalker.ActiveModes.LaneClear);
            Vector3 p = AvgPos(_currentWave);

            if (p.Distance(AutoWalker.MyNexus) > MyTurret.Distance(AutoWalker.MyNexus))
            {
                AIHeroClient ally =
                    EntityManager.Heroes.Allies.Where(
                        al => !al.IsMe &&
                        AutoWalker.P.Distance(al) < 1500 &&
                        al.Distance(EnemyTurret) < p.Distance(EnemyTurret) + 100 &&
                        _currentLogic.LocalAwareness.LocalDomination(al) < -10000)
                    .OrderBy(l => l.Distance(AutoWalker.P))
                    .FirstOrDefault();
                if (ally != null &&
                    Math.Abs(p.Distance(AutoWalker.EnemyNexus) - AutoWalker.P.Distance(AutoWalker.EnemyNexus)) < 200)
                {
                    p = ally.Position.Extend(MyTurret, 160).To3DWorld() + _randomVector;
                }
                p =
                    p.Extend(p.Extend(
                                 AutoWalker.P.Distance(MyTurret) < AutoWalker.P.Distance(EnemyTurret)
                            ? MyTurret
                            : EnemyTurret,
                                 400).To3D().RotatedAround(p, 1.57f), _randomExtend).To3DWorld();
                AutoWalker.WalkTo(p);
            }
            else
            {
                UnderMyTurret();
            }
        }
Beispiel #2
0
    private void OnMouseDown()
    {
        if (currentTurret != null)
        {
            BuildManager.instance.nodeUI.setNodeUI(this);
        }

        if (BuildManager.instance.getTurretToBuild() == null)
        {
            return;
        }

        MyTurret myTurret = BuildManager.instance.getTurretToBuild().GetComponent <MyTurret>();

        if (PlayerStatus.instance.canWeBuyThisTurret(myTurret) == false)
        {
            return;
        }

        if (EventSystem.current.IsPointerOverGameObject())
        {
            return;
        }

        buildTurret();
    }
Beispiel #3
0
    public void upgradeTurret()
    {
        MyTurret myTurret = currentTurret.GetComponent <MyTurret>();

        if (myTurret.isUpgrade)
        {
            return;
        }
        else
        {
            if (myTurret.upgradedVersion == null)
            {
                return;
            }
            MyTurret upgradedTurret = myTurret.upgradedVersion.GetComponent <MyTurret>();

            if (PlayerStatus.instance.canWeBuyThisTurret(upgradedTurret))
            {
                PlayerStatus.instance.buyTurret(upgradedTurret);

                Destroy(this.currentTurret);

                this.currentTurret = Instantiate(myTurret.upgradedVersion, this.transform.position, this.transform.rotation);

                BuildManager.instance.showBuildEffect(this.transform.position);
            }
        }
    }
Beispiel #4
0
    private void Start()
    {
        MyTurret myTurret = turretPrefab.GetComponent <MyTurret>();

        Text myText = this.gameObject.GetComponent <Text>();

        myText.text = "$" + myTurret.cost.ToString();
    }
Beispiel #5
0
    //True if we can. Vice versa
    public bool canWeBuyThisTurret(MyTurret turret)
    {
        if (turret == null)
        {
            return(false);
        }

        if (turret.cost > this.currentMoney)
        {
            return(false);
        }

        return(true);
    }
Beispiel #6
0
 public void buyTurret(MyTurret turret)
 {
     this.currentMoney -= turret.cost;
 }