IEnumerator MultipleTranslateCoroutine(int nTranslations)
    {
        int cpt = 0;

        while (cpt < nTranslations)
        {
            yield return(StartCoroutine(TranslateFromAToBCoroutine(transform.position, transform.position + Random.onUnitSphere * 4, 0.5f, Kryz.Tweening.EasingFunctions.InOutBounce, () => MyTools.ChangeColorRandom(gameObject), () => MyTools.Log("End Action"))));

            cpt++;
        }
    }
Beispiel #2
0
 public void ChangeColor()
 {
     MyTools.ChangeColorRandom(gameObject);
 }