Beispiel #1
0
 public ScheduledUpdateCache(Slot slot, EquiPlayerAttachmentComponentDefinition.ImmutableEffectOperations def)
 {
     Slot      = slot;
     Operation = def;
     if (def.When == MyObjectBuilder_EquiPlayerAttachmentComponentDefinition.EffectOperationsInfo.TriggerTime.Continuous || def.DelayMs > 0)
     {
         Delegate = Apply;
     }
     else
     {
         Delegate = null;
     }
 }
Beispiel #2
0
 public EquiVoxelPowerComponent()
 {
     _queryFinishedGameThread = QueryFinishedGameThread;
 }
Beispiel #3
0
 public BendyPhysicsComponent()
 {
     _calcDel = ProxyCalculate;
 }