Beispiel #1
0
        protected override bool SetupBasicGameInfo()
        {
            SpaceEngineersGame.SetupBasicGameInfo();
            m_startup = new MyCommonProgramStartup(m_args);

            var appDataPath = m_startup.GetAppDataPath();

            VRage.Platform.Windows.MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log, appDataPath, false);
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", MyVRage.Platform.System.GetAppDataPath());
            MyRenderProxy.Initialize((IMyRender) new MyNullRender());
            MyInitializer.InitCheckSum();

            if (m_startup.PerformColdStart())
            {
                return(false);
            }
            if (!m_startup.Check64Bit())
            {
                return(false);
            }

            m_steamService = MySteamGameService.Create(MySandboxGame.IsDedicated, AppId);
            MyServiceManager.Instance.AddService(m_steamService);
            MyServerDiscoveryAggregator serverDiscoveryAggregator = new MyServerDiscoveryAggregator();

            MySteamGameService.InitNetworking(false, m_steamService, MyPerGameSettings.BasicGameInfo.GameName, serverDiscoveryAggregator, true, true);

            // If user specified --modio, set that as the "default" (added first)
            var modioService = MyModIoService.Create(MyServiceManager.Instance.GetService <IMyGameService>(), ModIO_GameName, ModIO_GameID, ModIO_Key, ModIO_TestGameID, ModIO_TestKey, MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, m_useModIO ? true : false);

            if (m_useModIO)
            {
                MyGameService.WorkshopService.AddAggregate(modioService);
            }
            MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, m_steamService));

            if (!m_useModIO)
            {
                MyGameService.WorkshopService.AddAggregate(modioService);
            }

            SpaceEngineersGame.SetupPerGameSettings();
            ManuallyAddDLCs();
            return(true);
        }
Beispiel #2
0
        public SpaceEngineersCore()
        {
            var    contentPath  = ToolboxUpdater.GetApplicationContentPath();
            string userDataPath = SpaceEngineersConsts.BaseLocalPath.DataPath;

            MyFileSystem.ExePath = Path.GetDirectoryName(Assembly.GetAssembly(typeof(FastResourceLock)).Location);

            MyLog.Default = MySandboxGame.Log;
            SpaceEngineersGame.SetupBasicGameInfo();
            _startup = new MyCommonProgramStartup(new string[] { });

            //var appDataPath = _startup.GetAppDataPath();
            //MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "SEToolbox", appDataPath);
            //MyInitializer.InitCheckSum();

            MyFileSystem.Reset();
            MyFileSystem.Init(contentPath, userDataPath);

            // This will start the Steam Service, and Steam will think SE is running.
            // TODO: we don't want to be doing this all the while SEToolbox is running,
            // perhaps a once off during load to fetch of mods then disconnect/Dispose.
            _steamService = MySteamGameService.Create(MySandboxGame.IsDedicated, AppId);
            MyServiceManager.Instance.AddService(_steamService);

            IMyUGCService serviceInstance = MySteamUgcService.Create(AppId, _steamService);

            MyServiceManager.Instance.AddService(serviceInstance);

            MyFileSystem.InitUserSpecific(_steamService.UserId.ToString()); // This sets the save file/path to load games from.
            //MyFileSystem.InitUserSpecific(null);
            //SpaceEngineersWorkshop.MySteam.Dispose();

            MySandboxGame.Config = new MyConfig("SpaceEngineers.cfg"); // TODO: Is specific to SE, not configurable to ME.
            MySandboxGame.Config.Load();

            SpaceEngineersGame.SetupPerGameSettings();

            VRage.MyVRage.Init(new ToolboxPlatform());
            VRage.MyVRage.Platform.Init();

            MySandboxGame.InitMultithreading();

            VRageRender.MyRenderProxy.Initialize(new MyNullRender());

            // We create a whole instance of MySandboxGame!
            // If this is causing an exception, then there is a missing dependency.
            MySandboxGame gameTemp = new DerivedGame(new string[] { "-skipintro" });

            // creating MySandboxGame will reset the CurrentUICulture, so I have to reapply it.
            Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfoByIetfLanguageTag(GlobalSettings.Default.LanguageCode);
            SpaceEngineersApi.LoadLocalization();
            MyStorageBase.UseStorageCache = false;

            // Create an empty instance of MySession for use by low level code.
            var mySession = (Sandbox.Game.World.MySession)FormatterServices.GetUninitializedObject(typeof(Sandbox.Game.World.MySession));

            // Required as the above code doesn't populate it during ctor of MySession.
            ReflectionUtil.ConstructField(mySession, "m_creativeTools");
            ReflectionUtil.ConstructField(mySession, "m_sessionComponents");
            ReflectionUtil.ConstructField(mySession, "m_sessionComponentsForUpdate");

            mySession.Settings = new MyObjectBuilder_SessionSettings {
                EnableVoxelDestruction = true
            };

            // change for the Clone() method to use XML cloning instead of Protobuf because of issues with MyObjectBuilder_CubeGrid.Clone()
            ReflectionUtil.SetFieldValue(typeof(VRage.ObjectBuilders.MyObjectBuilderSerializer), "ENABLE_PROTOBUFFERS_CLONING", false);

            // Assign the instance back to the static.
            Sandbox.Game.World.MySession.Static = mySession;

            var heightMapLoadingSystem = new MyHeightMapLoadingSystem();

            mySession.RegisterComponent(heightMapLoadingSystem, heightMapLoadingSystem.UpdateOrder, heightMapLoadingSystem.Priority);
            heightMapLoadingSystem.LoadData();

            _stockDefinitions = new SpaceEngineersResources();
            _stockDefinitions.LoadDefinitions();
            _manageDeleteVoxelList = new List <string>();
        }
Beispiel #3
0
        private void Create()
        {
            bool dedicated = Sandbox.Engine.Platform.Game.IsDedicated;

            Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
            var service = MySteamServiceWrapper.Init(dedicated, _appSteamId);

            MyServiceManager.Instance.AddService <IMyGameService>(service);
            var serviceInstance = MySteamUgcService.Create(_appSteamId, service);

            MyServiceManager.Instance.AddService <IMyUGCService>(serviceInstance);
            if (dedicated && !MyGameService.HasGameServer)
            {
                _log.Warn("Steam service is not running! Please reinstall dedicated server.");
                return;
            }

            SpaceEngineersGame.SetupBasicGameInfo();
            SpaceEngineersGame.SetupPerGameSettings();
            MyFinalBuildConstants.APP_VERSION       = MyPerGameSettings.BasicGameInfo.GameVersion;
            MySessionComponentExtDebug.ForceDisable = true;
            MyPerGameSettings.SendLogToKeen         = false;
            // SpaceEngineersGame.SetupAnalytics();

            MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);

            _tweakGameSettings();

            MyFileSystem.Reset();
            MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
            // MyInitializer.InitCheckSum();


            // Hook into the VRage plugin system for updates.
            _getVRagePluginList().Add(_torch);

            if (!MySandboxGame.IsReloading)
            {
                MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
            }
            MySandboxGame.IsReloading = dedicated;

            // render init
            {
                IMyRender renderer = null;
                if (dedicated)
                {
                    renderer = new MyNullRender();
                }
                else
                {
                    MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderQualityEnum.NORMAL);
                    MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset, false)
                                                  .PerformanceSettings.RenderSettings;
                    MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
                    if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
                    {
                        renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
                        if (!renderer.IsSupported)
                        {
                            MySandboxGame.Log.WriteLine(
                                "DirectX 11 renderer not supported. No renderer to revert back to.");
                            renderer = null;
                        }
                    }
                    if (renderer == null)
                    {
                        throw new MyRenderException(
                                  "The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
                                  MyRenderExceptionEnum.GpuNotSupported);
                    }
                    MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
                }
                MyRenderProxy.Initialize(renderer);
                MyRenderProfiler.SetAutocommit(false);
                //This broke services?
                //MyRenderProfiler.InitMemoryHack("MainEntryPoint");
            }

            // Loads object builder serializers. Intuitive, right?
            _log.Info("Setting up serializers");
            MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
            if (MyPerGameSettings.GameModBaseObjBuildersAssembly != null)
            {
                MyPlugins.RegisterBaseGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModBaseObjBuildersAssembly);
            }
            MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
            MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
            MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
            //typeof(MySandboxGame).GetMethod("Preallocate", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
            MyGlobalTypeMetadata.Static.Init(false);
        }
Beispiel #4
0
        private void Create()
        {
            bool dedicated = true;

            Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
            SpaceEngineersGame.SetupBasicGameInfo();
            SpaceEngineersGame.SetupPerGameSettings();
            MyFinalBuildConstants.APP_VERSION       = MyPerGameSettings.BasicGameInfo.GameVersion;
            MySessionComponentExtDebug.ForceDisable = true;
            MyPerGameSettings.SendLogToKeen         = false;
            // SpaceEngineersGame.SetupAnalytics();

            //not implemented by keen.. removed in cross-play update
            //MyVRage.Platform.InitScripting(MyVRageScripting.Create());
            _ = MyVRage.Platform.Scripting;

            MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);

            _tweakGameSettings();

            MyFileSystem.Reset();
            MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);

            _log.Info("Loading Dedicated Config");
            // object created in SpaceEngineersGame.SetupPerGameSettings()
            MySandboxGame.ConfigDedicated.Load();
            MyPlatformGameSettings.CONSOLE_COMPATIBLE = MySandboxGame.ConfigDedicated.ConsoleCompatibility;

            //Type.GetType("VRage.Steam.MySteamService, VRage.Steam").GetProperty("IsActive").GetSetMethod(true).Invoke(service, new object[] {SteamAPI.Init()});
            _log.Info("Initializing network services");

            var isEos = TorchBase.Instance.Config.UgcServiceType == UGCServiceType.EOS;

            if (isEos)
            {
                _log.Info("Running on Epic Online Services.");
                _log.Warn("Steam workshop will not work with current settings. Some functions might not work properly!");
            }

            var aggregator = new MyServerDiscoveryAggregator();

            MyServiceManager.Instance.AddService <IMyServerDiscovery>(aggregator);

            IMyGameService service;

            if (isEos)
            {
                service = MyEOSService.Create();

                MyEOSService.InitNetworking(dedicated,
                                            "Space Engineers",
                                            service,
                                            "xyza7891A4WeGrpP85BTlBa3BSfUEABN",
                                            "ZdHZVevSVfIajebTnTmh5MVi3KPHflszD9hJB7mRkgg",
                                            "24b1cd652a18461fa9b3d533ac8d6b5b",
                                            "1958fe26c66d4151a327ec162e4d49c8",
                                            "07c169b3b641401496d352cad1c905d6",
                                            "https://retail.epicgames.com/",
                                            MyEOSService.CreatePlatform(),
                                            MySandboxGame.ConfigDedicated.VerboseNetworkLogging,
                                            Enumerable.Empty <string>(),
                                            aggregator,
                                            MyMultiplayer.Channels);

                var mockingInventory = new MyMockingInventory(service);
                MyServiceManager.Instance.AddService <IMyInventoryService>(mockingInventory);
            }
            else
            {
                service = MySteamGameService.Create(dedicated, _appSteamId);
                MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(_appSteamId, service));
                MySteamGameService.InitNetworking(dedicated,
                                                  service,
                                                  "Space Engineers",
                                                  aggregator);
            }

            MyServiceManager.Instance.AddService(service);

            MyGameService.WorkshopService.AddAggregate(MyModIoService.Create(service, "spaceengineers", "264",
                                                                             "1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
                                                                             MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, true));

            if (!isEos && !MyGameService.HasGameServer)
            {
                _log.Warn("Network service is not running! Please reinstall dedicated server.");
                return;
            }

            _log.Info("Initializing services");
            MyServiceManager.Instance.AddService <IMyMicrophoneService>(new MyNullMicrophone());

            MyNetworkMonitor.Init();

            _log.Info("Services initialized");
            MySandboxGame.InitMultithreading();
            // MyInitializer.InitCheckSum();


            // Hook into the VRage plugin system for updates.
            _getVRagePluginList().Add(_torch);

            if (!MySandboxGame.IsReloading)
            {
                MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
            }
            MySandboxGame.IsReloading = dedicated;

            // render init
            {
                IMyRender renderer = null;
                if (dedicated)
                {
                    renderer = new MyNullRender();
                }
                else
                {
                    MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderPresetEnum.NORMAL);
                    MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset, false)
                                                  .PerformanceSettings.RenderSettings;
                    MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
                    if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
                    {
                        renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
                        if (!renderer.IsSupported)
                        {
                            MySandboxGame.Log.WriteLine(
                                "DirectX 11 renderer not supported. No renderer to revert back to.");
                            renderer = null;
                        }
                    }
                    if (renderer == null)
                    {
                        throw new MyRenderException(
                                  "The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
                                  MyRenderExceptionEnum.GpuNotSupported);
                    }
                    MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
                }
                MyRenderProxy.Initialize(renderer);
                MyRenderProfiler.SetAutocommit(false);
                //This broke services?
                //MyRenderProfiler.InitMemoryHack("MainEntryPoint");
            }

            // Loads object builder serializers. Intuitive, right?
            _log.Info("Setting up serializers");
            MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
            if (MyPerGameSettings.GameModBaseObjBuildersAssembly != null)
            {
                MyPlugins.RegisterBaseGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModBaseObjBuildersAssembly);
            }
            MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
            MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
            MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
            //typeof(MySandboxGame).GetMethod("Preallocate", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
            MyGlobalTypeMetadata.Static.Init(false);
        }