Beispiel #1
0
        public async override Task <bool> PreCombatBuff()
        {
            if (!StyxWoW.Me.IsAlive)
            {
                return(true);
            }

            if (PaladinSettings.Instance.AutoAttack && StyxWoW.Me.GotTarget && StyxWoW.Me.CurrentTarget.Attackable)
            {
                if (StyxWoW.Me.CurrentTarget.Distance <= 30 && StyxWoW.Me.CurrentTarget.InLineOfSight)
                {
                    if (await MySpells.AvengersShieldMethod())
                    {
                        return(true);
                    }
                    if (await MySpells.JudgmentMethod())
                    {
                        return(true);
                    }

                    return(await MySpells.BlessedHammerMethod());
                }
            }

            if (!StyxWoW.Me.IsActuallyInCombat)
            {
                // allow hotkeys out of combat
                if (await MySpells.HotkeysMethod())
                {
                    return(true);
                }
            }

            return(false);
        }
Beispiel #2
0
        public async override Task <bool> Pull()
        {
            if (PaladinSettings.Instance.EnableMovement || PaladinSettings.Instance.EnableFacing)
            {
                await MoveToTarget();
            }

            if (!StyxWoW.Me.GotTarget)
            {
                return(false);
            }

            if (await MySpells.AvengersShieldMethod())
            {
                return(true);
            }
            if (await MySpells.JudgmentMethod())
            {
                return(true);
            }

            return(await MySpells.BlessedHammerMethod());
        }
Beispiel #3
0
        public async override Task <bool> Combat()
        {
            if (Settings.AutoTarget)
            {
                AutoTarget();
            }

            if (Settings.EnableMovement || Settings.EnableFacing)
            {
                await MoveToTarget();
            }

            Globals.UpdateCombatProt();

            if (!StyxWoW.Me.GotTarget)
            {
                return(false);
            }

            if (await MySpells.HotkeysMethod())
            {
                return(true);
            }

            if (await MySpells.RacialsMethod())
            {
                return(true);
            }

            if (await MySpells.TotemStompMethod())
            {
                return(true);
            }

            if (Globals.Pvp && PvP.PvPCheck())
            {
                return(true);
            }

            if (await MySpells.RacialsMethod())
            {
                return(true);
            }

            if (await MySpells.TotemStompMethod())
            {
                return(true);
            }

            // if (await MySpells.ShieldOfVirtue()) return true; // Honor Talent silence
            if (await MySpells.RebukeMethod())
            {
                return(true);
            }

            if (await MySpells.HammerOfJusticeMethod())
            {
                return(true);
            }
            if (await MySpells.BlindingLightMethod())
            {
                return(true);
            }

            if (await MySpells.EyeOfTyrMethod())
            {
                return(true);
            }

            if (await MySpells.AvengersShieldMethod())
            {
                return(true);
            }
            if (await MySpells.JudgmentMethod())
            {
                return(true);
            }
            if (await MySpells.ConsecrationMethod())
            {
                return(true);
            }
            if (await MySpells.ShieldOfRighteousMethod())
            {
                return(true);
            }
            if (await MySpells.BlessedHammerMethod())
            {
                return(true);
            }
            if (await MySpells.HammerOfRighteousMethod())
            {
                return(true);
            }

            return(false);
        }