protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            try
            {
                client.EndSaveCheckpoint(asyncResult);
                MyEditorActions.ResetActionHistory();

                var handler = Saved;
                if (handler != null)
                {
                    handler(this);
                }
            }
            catch (FaultException <MyCustomFault> faultException)
            {
                if (faultException.Detail.ErrorCode == MyCustomFaultCode.SectorNameExists)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.CantSaveSectorNameExists, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.Ok, null));
                }
                else
                {
                    throw faultException; // Causes parent to call OnError
                }
            }

            CloseScreen();
        }
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            Debug.Assert((EndAction != null && EndActionWait == null) || (EndAction == null && EndActionWait != null), "Set only one of EndAction, EndActionWait");

            if (EndActionWait != null)
            {
                var innerAction = EndActionWait(client, asyncResult);
                if (innerAction != null)
                {
                    innerAction.ActionSuccess += RaiseActionSuccess;
                    innerAction.ActionFailed  += RaiseActionFailed;
                }
                else
                {
                    RaiseActionSuccess();
                }
            }
            else if (EndAction != null)
            {
                // When error occures, OnError is called
                EndAction(client, asyncResult);
                RaiseActionSuccess();
            }
            CloseScreen();
        }
 private void HandleLogout()
 {
     MyClientServer.Logout();
     MySectorServiceClient.ClearAndClose();
     m_onLogoutProgressClosed();
     CloseScreen();
 }
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            try
            {
                byte[] result        = client.EndLoadSectorObjects(asyncResult);
                var    sectorBuilder = MyMwcObjectBuilder_Base.FromBytes <MyMwcObjectBuilder_Sector>(result);

                m_parentScreen.CloseScreen();
                MyGuiManager.AddScreen(new MyGuiScreenEditorCopyTool(sectorBuilder));
            }
            catch (FaultException <MyCustomFault> faultException)
            {
                if (faultException.Detail.ErrorCode == MyCustomFaultCode.UserNotFound)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.PlayerNotFound, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.Ok, null));
                }
                else if (faultException.Detail.ErrorCode == MyCustomFaultCode.SectorNotFound)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.SectorNotFound, MyTextsWrapperEnum.MessageBoxCaptionError, MyTextsWrapperEnum.Ok, null));
                }
                else
                {
                    throw faultException;
                }
            }

            CloseScreen();
        }
        void FillList()
        {
            Func <IAsyncResult> begin = () =>
            {
                var client = MySectorServiceClient.GetCheckedInstance();
                return(client.BeginLoadTemplateCheckpointNames(null, client));
            };

            Action <IAsyncResult, MyGuiScreenProgressAsync> end = (result, screen) =>
            {
                try
                {
                    var client = (MySectorServiceClient)result.AsyncState;
                    var info   = client.EndLoadTemplateCheckpointNames(result);
                    InsertItems(info);
                }
                catch (Exception)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.PleaseTryAgain, MyTextsWrapperEnum.MessageBoxNetworkErrorCaption, MyTextsWrapperEnum.Ok, null));
                }
                screen.CloseScreenNow();
            };

            var progress = new MyGuiScreenProgressAsync(MyTextsWrapperEnum.LoadSectorIdentifiersPleaseWait, false, begin, end);

            MyGuiManager.AddScreen(progress);
        }
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            try
            {
                byte[] result = client.EndLoadCheckpoint(asyncResult);
                m_checkpoint = MyMwcObjectBuilder_Base.FromBytes <MyMwcObjectBuilder_Checkpoint>(result);
                //if (m_checkpoint.SectorObjectBuilder == null) // Server told us to use cache
                //{
                //    LoadSector();
                //    return;
                //}

                MyGuiScreenGamePlay.StoreLastLoadedCheckpoint(m_checkpoint);

                m_loadCheckpointSuccessfulAction(m_checkpoint);
                CloseScreen();
            }
            catch (FaultException <MyCustomFault> faultException)
            {
                if (faultException.Detail.ErrorCode == MyCustomFaultCode.CheckpointTemplateNotExists)
                {
                    HandleNonexistentCheckpoint();
                }
                else
                {
                    // Handled by base class
                    throw faultException;
                }
            }
        }
        // Override default behaviour - default behaviour logs exception, aborts client and closes screen
        protected override void OnError(Exception exception, MySectorServiceClient client)
        {
            MySectorServiceClient.SafeClose();
            MyMwcLog.WriteLine(exception); // log exception

            ShowRetryDialog();
            CloseScreen();
        }
        //  We are unloading the game here (in this event), because when player presses Alt+F4 during loading phase, sometimes
        //  graphic device is disposed during we are unloading - with is weird. But this event finishes always before even
        //  graphic device disposing starts, so it's safe.
        //  Add any code that must execute before the game ends (e.g. when player suddenly presses Alt+F4)
        void MyMinerGame_Exiting(object sender, EventArgs e)
        {
            MyMwcLog.WriteLine("MyMinerGame.MyMinerGame_Exiting");
            MySectorServiceClient.ClearAndClose(); // In case of exception on different thread
            IsMouseVisible = true;
            UnloadData();

//            MinerWars.AppCode.Game.Render.MyOcclusionQuery.UnloadAllQueries();
        }
 protected override void ServiceProgressStart(MySectorServiceClient client)
 {
     if (MySectorServiceClient.HasCredentials && MySectorServiceClient.HasUrl)
     {
         AddAction(client.BeginLogout(null, client), OnLogoutCompleted);
     }
     else
     {
         CloseScreen();
     }
 }
Beispiel #10
0
 protected override void ServiceProgressStart(MySectorServiceClient client)
 {
     if (m_loadGlobal)
     {
         AddAction(client.BeginLoadSectorIdentifiers(m_sectorType, null, client));
     }
     else
     {
         AddAction(client.BeginLoadUserSectorIdentifiers(null, client));
     }
 }
 protected override void ServiceProgressStart(MySectorServiceClient client)
 {
     if (!MySession.PlayerShip.IsDead())
     {
         SaveSector(client);
     }
     else
     {
         this.CloseScreen();
     }
 }
        private static MySectorServiceClient GetSectorServiceClient()
        {
            MySectorServiceClient client = MySectorServiceClient.GetCheckedInstance();
            var channelContext           = client.GetChannelContext();

            if (channelContext != null)
            {
                channelContext.OperationTimeout = TimeSpan.FromSeconds(180);
            }

            return(client);
        }
Beispiel #13
0
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            Vector3 newShipPosition;

            byte[] result = client.EndTravelToSector(out newShipPosition, asyncResult);

            var sectorBuilder = MyMwcObjectBuilder_Base.FromBytes <MyMwcObjectBuilder_Sector>(result);

            m_enterSectorSuccessfulAction(sectorBuilder, newShipPosition);

            CloseScreen();
        }
Beispiel #14
0
 protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
 {
     if (m_loadGlobal)
     {
         m_successAction(client.EndLoadSectorIdentifiers(asyncResult));
     }
     else
     {
         m_successAction(client.EndLoadUserSectorIdentifiers(asyncResult));
     }
     this.CloseScreen();
 }
        void OnLogoutCompleted(IAsyncResult result, MySectorServiceClient client)
        {
            try
            {
                client.EndLogout(result);
            }
            catch (Exception e) // We don't care about exceptions here, just log exception
            {
                MyMwcLog.WriteLine(e);
            }

            HandleLogout();
        }
        void OnGetSectorServer(IAsyncResult result, object asyncState)
        {
            try
            {
                var    client          = (MyMasterServiceClient)result.AsyncState;
                string sectorServerUrl = client.EndGetSectorServer(result);
                client.Close();
                MySectorServiceClient.SetUrl(sectorServerUrl);

                AddAction(MySectorServiceClient.BeginLoginStatic(), OnLoginCompleted);
            }
            catch (Exception e)
            {
                HandleLoginError(e);
            }
        }
        private void OnReceiveCheckpoint(ref MyEventCheckpoint sectorData)
        {
            MyMultiplayerGameplay.Log("JOIN 7. - Checkpoint received (#SectorData), join completed, loading");
            MyMultiplayerGameplay.Log("MTU: " + sectorData.SenderConnection.GetMTU());
            if (MySession.PlayerShip != null)
            {
                MyMultiplayerGameplay.StoredShip = (MyMwcObjectBuilder_SmallShip)MySession.PlayerShip.GetObjectBuilder(false);
            }

            var loadedPlayer = sectorData.Checkpoint.LoadCoopPlayer(MyClientServer.LoggedPlayer.GetDisplayName().ToString());

            if (loadedPlayer != null)
            {
                var faction = sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder.Faction;
                sectorData.Checkpoint.PlayerObjectBuilder = loadedPlayer;
                sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder         = new MyMwcObjectBuilder_SmallShip_Player(sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder);
                sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder.Faction = faction;
            }
            else
            {
                // Set default values for playership (coop)
                sectorData.Checkpoint.PlayerObjectBuilder.ShipConfigObjectBuilder              = null;
                sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder.ReflectorLight     = true;
                sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder.ReflectorLongRange = false;
                sectorData.Checkpoint.PlayerObjectBuilder.ShipObjectBuilder.IsDummy            = false;
            }

            if (sectorData.Checkpoint.CurrentSector.SectorType == MyMwcSectorTypeEnum.SANDBOX && !MinerWars.AppCode.Networking.MySteam.IsActive)
            {
                sectorData.Checkpoint.PlayerObjectBuilder.Money = (float)MySectorServiceClient.GetCheckedInstance().GetGameMoney();
                MySectorServiceClient.SafeClose();
            }
            else
            {
                // Keep money
                sectorData.Checkpoint.PlayerObjectBuilder.Money = MySession.Static != null ? MySession.Static.Player.Money : 0;
            }

            MyMultiplayerGameplay.StartBufferingGameEvents();

            var handler = m_gameJoinedAction;

            if (handler != null)
            {
                handler(m_game, MyResultCodeEnum.OK, sectorData.Checkpoint); // Will handle sector loading
            }
        }
        protected override void ProgressStart()
        {
            if (String.IsNullOrEmpty(m_playerName) || String.IsNullOrEmpty(m_password))
            {
                LoginResponse = MyMwcLoginResponseResultEnum.USERNAME_OR_PASSWORD_EMPTY;
            }
            else
            {
                MyMasterServiceClient.SetCredentials(m_playerName, PasswordHash);
                MySectorServiceClient.SetCredentials(m_playerName, PasswordHash);

                MyMwcLog.WriteLine("Login request: " + m_playerName);

                var client = MyMasterServiceClient.GetCheckedInstance();
                AddAction(client.BeginCheckVersion(MyMwcFinalBuildConstants.SERVER_PROTOCOL_VERSION, null, client), OnCheckVersion);
            }
        }
        void RenameTemplate(string oldName, string newName, MyGuiScreenBase renameScreen)
        {
            renameScreen.CloseScreenNow();

            Func <IAsyncResult> begin = () =>
            {
                var client = MySectorServiceClient.GetCheckedInstance();
                return(client.BeginRenameTemplateCheckpoint(oldName, newName, null, client));
            };

            Action <IAsyncResult, MyGuiScreenProgressAsync> end = (result, screen) =>
            {
                try
                {
                    var client = (MySectorServiceClient)result.AsyncState;
                    client.EndRenameTemplateCheckpoint(result);
                }
                catch (FaultException <MyCheckpointRenameFault> e)
                {
                    switch (e.Detail.Reason)
                    {
                    case MyCheckpointRenameFaultReason.CheckpointNotFound:
                        MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.SectorNotFound, MyTextsWrapperEnum.MessageBoxTimeoutCaption, MyTextsWrapperEnum.Ok, null));
                        break;

                    case MyCheckpointRenameFaultReason.NameAlreadyExists:
                        MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.CantSaveSectorNameExists, MyTextsWrapperEnum.MessageBoxTimeoutCaption, MyTextsWrapperEnum.Ok, null));
                        break;
                    }
                }
                catch (Exception)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.PleaseTryAgain, MyTextsWrapperEnum.MessageBoxNetworkErrorCaption, MyTextsWrapperEnum.Ok, null));
                }
                screen.CloseScreenNow();
                FillList();
            };

            var progress = new MyGuiScreenProgressAsync(MyTextsWrapperEnum.LoadSectorIdentifiersPleaseWait, false, begin, end);

            MyGuiManager.AddScreen(progress);
        }
        private void SaveSector(MySectorServiceClient client)
        {
            if (m_pause)
            {
                if (!MinerWars.AppCode.App.MyMinerGame.IsPaused())
                {
                    MinerWars.AppCode.App.MyMinerGame.SwitchPause();
                }
            }

            m_checkpoint.CurrentSector = m_sectorIdentifier;

            //if (MyLocalCache.CanBeSaved(m_checkpoint))
            //{
            //    MyLocalCache.Save(m_checkpoint);
            //    m_checkpoint.SectorObjectBuilder = null;
            //}

            AddAction(client.BeginSaveCheckpoint(m_checkpoint.ToBytes(), m_savePlayer, null, client));
        }
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            List <MyMwcUserDetail> users;
            var sectorIdentifiers = client.EndSelectSandbox(out users, asyncResult);

            m_responseHandler(sectorIdentifiers, users);
            if (m_openAfterSuccessfulEnter.GetState() != MyGuiScreenState.HIDDEN && m_openAfterSuccessfulEnter.GetState() != MyGuiScreenState.HIDING)
            {
                if (m_openAfterSuccessfulEnter.GetState() != MyGuiScreenState.OPENED)
                {
                    MyGuiManager.AddScreen(m_openAfterSuccessfulEnter);
                }
            }
            else
            {
                //this screen should be unhide automaticaly
                //m_openAfterSuccessfulEnter.UnhideScreen();
            }

            CloseScreen();
        }
        protected override void OnError(Exception exception, MySectorServiceClient client)
        {
            MyMwcLog.WriteLine(exception); // log exception

            if (EnableRetry)
            {
                ShowRetryDialog(exception);
            }
            else
            {
                RaiseActionFailed(exception);
                if (ShowErrorMessage)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, ErrorMessageText, ErrorCaptionText, MyTextsWrapperEnum.Ok, null));
                }
                CloseScreen();
                if (OnErrorReturnToMainMenu)
                {
                    MyGuiManager.BackToMainMenu();
                }
            }
        }
Beispiel #23
0
        private MyServerAction LoadSandbox(MyMwcVector3Int position, int?userId, MyMissionID?startMission)
        {
            var sectorId = new MyMwcSectorIdentifier(MyMwcSectorTypeEnum.SANDBOX, userId, position, null);
            var sector   = MyLocalCache.LoadSector(sectorId);
            int?version  = sector != null ? (int?)sector.Version : null;

            MyMwcStartSessionRequestTypeEnum startSessionType = userId == MyClientServer.LoggedPlayer.GetUserId() ? MyMwcStartSessionRequestTypeEnum.SANDBOX_OWN : MyMwcStartSessionRequestTypeEnum.SANDBOX_FRIENDS;

            if (userId != null)
            {
                MyServerAction loadAction = new MyServerAction(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, TimeSpan.FromSeconds(360));
                loadAction.BeginAction = c => c.BeginLoadSandbox(position, userId, version, null, c);
                loadAction.EndAction   = (c, r) => SandboxSectorLoaded(position, MyMwcObjectBuilder_Base.FromBytes <MyMwcObjectBuilder_Checkpoint>(c.EndLoadSandbox(r)), sector, startSessionType, startMission);
                loadAction.Start();
                return(loadAction);
            }
            else if (sector != null)
            {
                var checkpoint = MyLocalCache.MultiplayerCheckpoint();
                if (checkpoint == null)
                {
                    throw new MyDataCorruptedException("Cannot load MP checkpoint");
                }

                if (!MySteam.IsActive && MyClientServer.IsMwAccount)
                {
                    checkpoint.PlayerObjectBuilder.Money = (float)MySectorServiceClient.GetCheckedInstance().GetGameMoney();
                    MySectorServiceClient.SafeClose();
                }

                checkpoint.SectorObjectBuilder = sector;
                SandboxSectorLoaded(position, checkpoint, sector, startSessionType, startMission);
                return(null);
            }
            else
            {
                throw new MyDataCorruptedException("Cannot load sandbox/MP sector");
            }
        }
        void OnLoginCompleted(IAsyncResult result, object asyncState)
        {
            try
            {
                MyUserInfo userInfo = MySectorServiceClient.EndLoginStatic(result);

                MyMwcLog.WriteLine("Login successful, userId: " + userInfo.UserId);

                // 2.5D and cheats for everyone
                var player = new MyPlayerLocal(new StringBuilder(userInfo.DisplayName), userInfo.UserId, userInfo.CanAccessDemo, userInfo.CanSave,
                                               userInfo.CanAccessEditorForStory, userInfo.CanAccessEditorForMMO, userInfo.HasAnyCheckpoints, true, userInfo.CanAccessMMO,
                                               new StringBuilder(m_playerName), new StringBuilder(PasswordHash), true);

                player.AdditionalInfo = userInfo.AdditionalInfo;

                MyClientServer.LoggedPlayer = player;
                LoginResponse = MyMwcLoginResponseResultEnum.OK;
            }
            catch (Exception e)
            {
                HandleLoginError(e);
            }
        }
        public static void SaveToServer(bool displaySuccessMessage = false)
        {
            MyMwcLog.WriteLine("MySmallShipTemplates.SaveToServer() - START");
            MyMwcLog.IncreaseIndent();
            List <MyMwcObjectBuilder_SmallShipTemplate> templates = new List <MyMwcObjectBuilder_SmallShipTemplate>();

            foreach (var templatesForType in m_templates)
            {
                foreach (var template in templatesForType)
                {
                    template.SavedToServer = true;
                    templates.Add(template.GetObjectBuilder());
                }
            }

            try
            {
                var client           = GetSectorServiceClient();
                var templatesBuilder = new MyMwcObjectBuilder_SmallShipTemplates(templates);
                client.SaveSmallShipTemplates(templatesBuilder.ToBytes());
                MySectorServiceClient.SafeClose();
                MyMwcLog.WriteLine("Save state - OK");
                if (displaySuccessMessage)
                {
                    MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.MESSAGE, Localization.MyTextsWrapperEnum.TemplatesSaveSuccess, Localization.MyTextsWrapperEnum.Success, Localization.MyTextsWrapperEnum.Ok, null));
                }
            }
            catch (Exception ex)
            {
                MyMwcLog.WriteLine("Save state - ERROR");
                MyMwcLog.WriteLine(ex.Message);
                MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, Localization.MyTextsWrapperEnum.TemplatesSaveError, Localization.MyTextsWrapperEnum.Error, Localization.MyTextsWrapperEnum.Ok, null));
            }
            MyMwcLog.DecreaseIndent();
            MyMwcLog.WriteLine("MySmallShipTemplates.SaveToServer() - END");
        }
Beispiel #26
0
        protected override void OnActionCompleted(IAsyncResult asyncResult, MySectorServiceClient client)
        {
            try
            {
                var response = client.EndLoadObjectGroups(asyncResult);

                List <MyMwcObjectBuilder_ObjectGroup> groups   = new List <MyMwcObjectBuilder_ObjectGroup>();
                List <MyMwcObjectBuilder_Base>        entities = new List <MyMwcObjectBuilder_Base>();

                var fakeEndpoint = new System.Net.IPEndPoint(0, MyClientServer.LoggedPlayer.GetUserId());

                var sectorGroupBuilder = MyMwcObjectBuilder_Base.FromBytes <MyMwcObjectBuilder_SectorObjectGroups>(response);
                if (sectorGroupBuilder == null)
                {
                    throw new InvalidOperationException("Cannot deserialize SectorObjectGroups object builder");
                }
                MyGuiManager.AddScreen(new MyGuiScreenEditorLoadGroup(sectorGroupBuilder.Groups, sectorGroupBuilder.Entities));
            }
            catch (Exception)
            {
                MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.PleaseTryAgain, MyTextsWrapperEnum.MessageBoxNetworkErrorCaption, MyTextsWrapperEnum.Ok, null));
            }
            CloseScreen();
        }
Beispiel #27
0
 void client_UpdateGameMoneyCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
 {
     MySectorServiceClient.SafeClose();
 }
 protected override void ServiceProgressStart(MySectorServiceClient client)
 {
     AddAction(client.BeginSelectSandbox(m_selectSandboxType, m_findPlayerName, null, client));
 }
 protected override void ServiceProgressStart(MySectorServiceClient client)
 {
     //  Send save request and wait for callback
     AddAction(client.BeginLoadSectorObjects(m_playerName, m_sectorIdentifier.SectorName, m_sectorIdentifier.Position, null, client));
 }
 protected override void OnError(Exception exception, MySectorServiceClient asyncState)
 {
     // It's same like when logout succeded
     HandleLogout();
 }