Beispiel #1
0
        private async Task <bool> GetCombatBuff()
        {
            switch ((int)Core.Me.ClassLevel)
            {
            case 50:
                return(await MyRotation.CombatBuffLvL50());

            case 49:
            case 48:
                return(await MyRotation.CombatBuffLvL48());

            case 47:
            case 46:
                return(await MyRotation.CombatBuffLvL46());

            case 45:
            case 44:
                return(await MyRotation.CombatBuffLvL44());

            case 43:
            case 42:
                return(await MyRotation.CombatBuffLvL42());

            case 41:
            case 40:
                return(await MyRotation.CombatBuffLvL40());

            case 39:
            case 38:
                return(await MyRotation.CombatBuffLvL38());

            case 37:
            case 36:
                return(await MyRotation.CombatBuffLvL36());

            case 35:
            case 34:
                return(await MyRotation.CombatBuffLvL34());

            case 33:
            case 32:
                return(await MyRotation.CombatBuffLvL32());

            case 31:
            case 30:
                return(await MyRotation.CombatBuffLvL30());

            case 29:
            case 28:
                return(await MyRotation.CombatBuffLvL28());

            case 27:
            case 26:
                return(await MyRotation.CombatBuffLvL26());

            case 25:
            case 24:
                return(await MyRotation.CombatBuffLvL24());

            case 23:
            case 22:
                return(await MyRotation.CombatBuffLvL22());

            case 21:
            case 20:
                return(await MyRotation.CombatBuffLvL20());

            case 19:
            case 18:
                return(await MyRotation.CombatBuffLvL18());

            case 17:
            case 16:
                return(await MyRotation.CombatBuffLvL16());

            case 15:
                return(await MyRotation.CombatBuffLvL15());

            case 14:
                return(await MyRotation.CombatBuffLvL14());

            case 13:
            case 12:
                return(await MyRotation.CombatBuffLvL12());

            case 11:
            case 10:
                return(await MyRotation.CombatBuffLvL10());

            case 9:
            case 8:
                return(await MyRotation.CombatBuffLvL8());

            case 7:
            case 6:
                return(await MyRotation.CombatBuffLvL6());

            case 5:
            case 4:
                return(await MyRotation.CombatBuffLvL4());

            case 3:
            case 2:
                return(await MyRotation.CombatBuffLvL2());

            default:
                return(await MyRotation.CombatBuffLvL1());
            }
        }