public override void Draw()
            {
                base.Draw();

                Text("Node Allocs/Deallocs from last update: {0}", m_allocs);

                foreach (var handler in m_sortedHandlers)
                {
                    MyRenderProxy.DebugDraw6FaceConvex(handler.FrustumBounds, new Color(My2DClipmapHelpers.LodColors[handler.Lod], 1), 0.2f, true, true);
                }

                m_activeClipmap = 0;
                for (; m_activeClipmap < m_tree.Length; m_activeClipmap++)
                {
                    var t = m_tree[m_activeClipmap];

                    var wpos = Vector3.Transform(m_tree[m_activeClipmap].LastPosition, m_tree[m_activeClipmap].WorldMatrix);
                    MyRenderProxy.DebugDrawSphere(wpos, 500, Color.Red, 1, true);
                    MyRenderProxy.DebugDrawText3D(wpos, ((Base6Directions.Direction)m_activeClipmap).ToString(), Color.Blue, 1, true);

                    // local space basis
                    var center = t.WorldMatrix.Translation;

                    Vector3D right = Vector3D.Transform(Vector3D.Right * 10000, t.WorldMatrix);
                    Vector3D up    = Vector3D.Transform(Vector3D.Up * 10000, t.WorldMatrix);


                    MyRenderProxy.DebugDrawText3D(center, ((Base6Directions.Direction)m_activeClipmap).ToString(), Color.Blue, 1, true);

                    MyRenderProxy.DebugDrawLine3D(center, up, Color.Green, Color.Green, true);
                    MyRenderProxy.DebugDrawLine3D(center, right, Color.Red, Color.Red, true);
                }
            }
        private int m_hasParallelWorkPending; // Has to be int because interlocked does not work on bools.

        #endregion

        #endregion

        public new void DebugDraw()
        {
            if (LodLevel < 0 && !HasPhysics)
            {
                return;
            }

            Color color = Color.Red;

            if (MyPlanetEnvironmentSessionComponent.ActiveSector == this)
            {
                color = Color.LimeGreen;

                if (DataView != null)
                {
                    if (MyPlanetEnvironmentSessionComponent.DebugDrawActiveSectorItems)
                    {
                        for (int index = 0; index < DataView.Items.Count; index++)
                        {
                            var item = DataView.Items[index];
                            var pos  = item.Position + SectorCenter;
                            MyRuntimeEnvironmentItemInfo def;
                            Owner.GetDefinition((ushort)item.DefinitionIndex, out def);

                            MyRenderProxy.DebugDrawText3D(pos, string.Format("{0} i{1} m{2} d{3}", def.Type.Name, index, item.ModelIndex, item.DefinitionIndex), color, 0.7f, true);
                        }
                    }

                    if (MyPlanetEnvironmentSessionComponent.DebugDrawActiveSectorProvider)
                    {
                        foreach (var log in DataView.LogicalSectors)
                        {
                            log.DebugDraw(DataView.Lod);
                        }
                    }
                }
            }
            else if (HasPhysics && LodLevel == -1)
            {
                color = Color.RoyalBlue;
            }

            var center = (Bounds[4] + Bounds[7]) / 2;

            if (MyPlanetEnvironmentSessionComponent.ActiveSector == this ||
                Vector3D.DistanceSquared(center, MySector.MainCamera.Position) < MyPlanetEnvironmentSessionComponent.DebugDrawDistance * MyPlanetEnvironmentSessionComponent.DebugDrawDistance)
            {
                var label = ToString();
                MyRenderProxy.DebugDrawText3D(center, label, color, 1, true);
            }

            MyRenderProxy.DebugDraw6FaceConvex(Bounds, color, 1, true, false);
        }
Beispiel #3
0
        public void DebugDraw()
        {
            var dsq = MyPlanetEnvironmentSessionComponent.DebugDrawDistance * MyPlanetEnvironmentSessionComponent.DebugDrawDistance;

            foreach (var sector in m_sectors.Values.ToArray())
            {
                MyRenderProxy.DebugDraw6FaceConvex(sector.Bounds, Color.Violet, .5f, true, false);

                var center = (sector.Bounds[4] + sector.Bounds[7]) / 2;
                if (Vector3D.DistanceSquared(center, MySector.MainCamera.Position) < dsq)
                {
                    var offset = -MySector.MainCamera.UpVector * 3;
                    MyRenderProxy.DebugDrawText3D(center + offset, sector.ToString(), Color.Violet, 1, true);
                }
            }
        }