public void Draw(MyEffectDistantImpostors effect, MyImpostorType impostorType)
            {
                if (!ImpostorProperties.Enabled)
                {
                    return;
                }

                if (impostorType != ImpostorProperties.ImpostorType)
                {
                    return;
                }

                if (ImpostorProperties.ImpostorType == MyImpostorType.Billboards)
                {
                    if (m_trianglesCount <= 0)
                    {
                        return;
                    }

                    m_animationTime += ImpostorProperties.AnimationSpeed;

                    Device device = MyMinerGame.Static.GraphicsDevice;

                    if (MyRenderConstants.RenderQualityProfile.ForwardRender)
                    {
                        DepthStencilState.DepthRead.Apply();
                    }

                    Matrix worldMatrix = Matrix.Identity;

                    if (ImpostorProperties.AnimationSpeed.X > 0)
                    {
                        worldMatrix *= Matrix.CreateRotationX(m_animationTime.X);
                    }
                    if (ImpostorProperties.AnimationSpeed.Y > 0)
                    {
                        worldMatrix *= Matrix.CreateRotationX(m_animationTime.Y);
                    }
                    if (ImpostorProperties.AnimationSpeed.Z > 0)
                    {
                        worldMatrix *= Matrix.CreateRotationX(m_animationTime.Z);
                    }

                    worldMatrix.Translation = MyCamera.Position * 0.5f;
                    effect.SetWorldMatrix(worldMatrix);

                    MyTexture2D texture = null;
                    if (ImpostorProperties.Material.HasValue)
                    {
                        texture = MyTransparentGeometry.GetTexture(ImpostorProperties.Material.Value);
                    }
                    effect.SetImpostorTexture(texture);
                    device.SetStreamSource(0, m_vertexBuffer, 0, MyVertexFormatPositionTextureColor.Stride);
                    device.VertexDeclaration = MyVertexFormatPositionTextureColor.VertexDeclaration;

                    effect.SetTechnique(MyEffectDistantImpostors.Technique.ColoredLit);

                    effect.Begin();
                    device.DrawPrimitives(PrimitiveType.TriangleList, 0, m_trianglesCount);
                    effect.End();
                    MyPerformanceCounter.PerCameraDraw.TotalDrawCalls++;
                }
                else if (ImpostorProperties.ImpostorType == MyImpostorType.Nebula && !MyRenderConstants.RenderQualityProfile.ForwardRender)
                {
                    m_animationTime += ImpostorProperties.AnimationSpeed * (MyFpsManager.FrameTime / 100.0f);

                    BlendState.NonPremultiplied.Apply();
                    RasterizerState.CullCounterClockwise.Apply();
                    DepthStencilState.None.Apply();

                    MyRender.Blit(MyRender.GetRenderTarget(MyRenderTargets.AuxiliaryHalf0), true);
                }
            }