Beispiel #1
0
        private void OpenRequest(bool open, long identityId)
        {
            AdminSettingsEnum enum2;
            MyPlayer          playerFromCharacter;
            MyRelationsBetweenPlayerAndBlock userRelationToOwner = base.GetUserRelationToOwner(identityId);
            MyIdentity identity = MySession.Static.Players.TryGetIdentity(identityId);

            if ((identity == null) || (identity.Character == null))
            {
                playerFromCharacter = null;
            }
            else
            {
                playerFromCharacter = MyPlayer.GetPlayerFromCharacter(identity.Character);
            }
            MyPlayer player = playerFromCharacter;
            bool     flag   = false;

            if (((player != null) && !userRelationToOwner.IsFriendly()) && MySession.Static.RemoteAdminSettings.TryGetValue(player.Client.SteamUserId, out enum2))
            {
                flag = enum2.HasFlag(AdminSettingsEnum.UseTerminals);
            }
            if (userRelationToOwner.IsFriendly() | flag)
            {
                this.Open = open;
            }
        }
        static void UseSuccessCallback(MySyncControllableEntity sync, ref UseObject_UseMsg msg, MyNetworkClient sender)
        {
            MyEntity controlledEntity;

            if (MyEntities.TryGetEntityById <MyEntity>(msg.UsedByEntityId, out controlledEntity))
            {
                var controllableEntity = controlledEntity as IMyControllableEntity;
                Debug.Assert(controllableEntity != null, "Controllable entity needs to get control from another controllable entity");

                if (controllableEntity != null)
                {
                    MyRelationsBetweenPlayerAndBlock relation = MyRelationsBetweenPlayerAndBlock.FactionShare;
                    var cubeBlock = sync.Entity as MyCubeBlock;
                    if (cubeBlock != null && controllableEntity.ControllerInfo.Controller != null)
                    {
                        relation = cubeBlock.GetUserRelationToOwner(controllableEntity.ControllerInfo.Controller.Player.Identity.IdentityId);
                    }

                    if (relation == MyRelationsBetweenPlayerAndBlock.FactionShare || relation == MyRelationsBetweenPlayerAndBlock.Owner)
                    {
                        sync.RaiseUseSuccess(msg.UseAction, controllableEntity);
                    }
                    else
                    {
                        sync.RaiseUseFailure(msg.UseAction, msg.UseResult, controllableEntity);
                    }
                }
            }
        }
Beispiel #3
0
        private bool IsValidCubeBlock(IMyCubeBlock block)
        {
            if (block != null)
            {
                if (block.CubeGrid.GridSizeEnum == MyCubeSize.Large)
                {
                    if (!TargetLargeShips || (block.CubeGrid.IsStatic && !TargetStations))
                    {
                        return(false);
                    }
                }
                else
                {
                    if (!TargetSmallShips)
                    {
                        return(false);
                    }
                }

                MyRelationsBetweenPlayerAndBlock relation = block.GetUserRelationToOwner(CubeBlock.OwnerId);
                if (!(relation == MyRelationsBetweenPlayerAndBlock.Enemies ||
                      TargetNeutrals && (relation == MyRelationsBetweenPlayerAndBlock.Neutral || relation == MyRelationsBetweenPlayerAndBlock.NoOwnership)))
                {
                    return(false);
                }

                return(true);
            }

            return(false);
        }
Beispiel #4
0
        public bool ShouldDetectRelation(MyRelationsBetweenPlayerAndBlock relation)
        {
            switch (relation)
            {
            case MyRelationsBetweenPlayerAndBlock.Owner:
                return(DetectOwner);

                break;

            case MyRelationsBetweenPlayerAndBlock.NoOwnership:
            case MyRelationsBetweenPlayerAndBlock.FactionShare:
                return(DetectFriendly);

                break;

            case MyRelationsBetweenPlayerAndBlock.Neutral:
                return(DetectNeutral);

                break;

            case MyRelationsBetweenPlayerAndBlock.Enemies:
                return(DetectEnemy);

                break;

            default:
                throw new InvalidBranchException();
                break;
            }
            return(false);
        }
        public static string GetIconForRelationship(MyRelationsBetweenPlayerAndBlock relationship)
        {
            string str = string.Empty;

            switch (relationship)
            {
            case MyRelationsBetweenPlayerAndBlock.NoOwnership:
            case MyRelationsBetweenPlayerAndBlock.Neutral:
                str = "Textures\\HUD\\marker_neutral.dds";
                break;

            case MyRelationsBetweenPlayerAndBlock.Owner:
                str = "Textures\\HUD\\marker_self.dds";
                break;

            case MyRelationsBetweenPlayerAndBlock.FactionShare:
            case MyRelationsBetweenPlayerAndBlock.Friends:
                str = "Textures\\HUD\\marker_friendly.dds";
                break;

            case MyRelationsBetweenPlayerAndBlock.Enemies:
                str = "Textures\\HUD\\marker_enemy.dds";
                break;
            }
            return(str);
        }
Beispiel #6
0
        private bool IsValidCharacter(IMyCharacter character)
        {
            if (character != null)
            {
                if (!TargetCharacters || character.IsDead)                 // dont target if not set or dead
                {
                    return(false);
                }

                IMyPlayer player = MyAPIGateway.Players.GetPlayerControllingEntity(character);

                if (player == null)
                {
                    return(false);
                }

                MyRelationsBetweenPlayerAndBlock relation = player.GetRelationTo(CubeBlock.OwnerId);

                if (!(relation == MyRelationsBetweenPlayerAndBlock.Enemies ||
                      TargetNeutrals && (relation == MyRelationsBetweenPlayerAndBlock.Neutral || relation == MyRelationsBetweenPlayerAndBlock.NoOwnership)))
                {
                    return(false);
                }

                return(true);
            }

            return(false);
        }
        public void GetColorAndFontForRelationship(MyRelationsBetweenPlayerAndBlock relationship, out Color color, out Color fontColor, out string font)
        {
            color     = Color.White;
            fontColor = Color.White;
            font      = "White";
            switch (relationship)
            {
            case MyRelationsBetweenPlayerAndBlock.Owner:
                color     = new Color(117, 201, 241);
                fontColor = new Color(117, 201, 241);
                font      = "Blue";
                break;

            case MyRelationsBetweenPlayerAndBlock.FactionShare:
            case MyRelationsBetweenPlayerAndBlock.Friends:
                color = new Color(101, 178, 90);
                font  = "Green";
                break;

            case MyRelationsBetweenPlayerAndBlock.Enemies:
                color = new Color(227, 62, 63);
                font  = "Red";
                break;
            }
        }
        private MyRelationsBetweenPlayerAndBlock GetGroupRelation()
        {
            if (this.m_group == null || this.m_group.Count == 0)
            {
                return(MyRelationsBetweenPlayerAndBlock.NoOwnership);
            }
            MyRelationsBetweenPlayerAndBlock betweenPlayerAndBlock = this.m_group[0].Relationship;

            for (int index = 1; index < this.m_group.Count; ++index)
            {
                if (this.m_group[index].Relationship != betweenPlayerAndBlock)
                {
                    if (betweenPlayerAndBlock == MyRelationsBetweenPlayerAndBlock.Owner && this.m_group[index].Relationship == MyRelationsBetweenPlayerAndBlock.FactionShare)
                    {
                        betweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.FactionShare;
                    }
                    else
                    {
                        if (betweenPlayerAndBlock != MyRelationsBetweenPlayerAndBlock.FactionShare || this.m_group[index].Relationship != MyRelationsBetweenPlayerAndBlock.Owner)
                        {
                            return(MyRelationsBetweenPlayerAndBlock.NoOwnership);
                        }
                        betweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.FactionShare;
                    }
                }
            }
            return(betweenPlayerAndBlock == MyRelationsBetweenPlayerAndBlock.NoOwnership ? MyRelationsBetweenPlayerAndBlock.Neutral : betweenPlayerAndBlock);
        }
        public static bool ColorGridOrBlockRequestValidationPatch(MyCubeGrid __instance, ref bool __result, long player)
        {
            if (player == 0L || !Sandbox.Game.Multiplayer.Sync.IsServer || __instance.BigOwners.Count == 0)
            {
                __result = true;
            }
            else
            {
                foreach (long bigOwner in __instance.BigOwners)
                {
                    MyRelationsBetweenPlayerAndBlock relationPlayerBlock = MyIDModule.GetRelationPlayerBlock(bigOwner, player, MyOwnershipShareModeEnum.Faction, MyRelationsBetweenPlayerAndBlock.Enemies, MyRelationsBetweenFactions.Enemies, MyRelationsBetweenPlayerAndBlock.FactionShare);

                    if (relationPlayerBlock == MyRelationsBetweenPlayerAndBlock.Owner ||
                        relationPlayerBlock == MyRelationsBetweenPlayerAndBlock.FactionShare ||
                        relationPlayerBlock == MyRelationsBetweenPlayerAndBlock.NoOwnership)
                    {
                        __result = true;
                        break;
                    }
                }
            }

            // Stop the original method from running
            return(false);
        }
            static void Postfix(long playerId1,
                                long playerId2, ref MyRelationsBetweenPlayerAndBlock __result)
            {
                if (playerId1 == playerId2)
                {
                    return;
                }
                IMyFaction playerFaction1 = MySession.Static.Factions.TryGetPlayerFaction(playerId1);
                IMyFaction playerFaction2 = MySession.Static.Factions.TryGetPlayerFaction(playerId2);

                if (playerFaction1 != null && playerFaction2 != null)
                {
                    if (AlliancePlugin.GetAllianceNoLoading(playerFaction1 as MyFaction) != null && AlliancePlugin.GetAllianceNoLoading(playerFaction2 as MyFaction) != null)
                    {
                        if (AlliancePlugin.GetAllianceNoLoading(playerFaction1 as MyFaction) == AlliancePlugin.GetAllianceNoLoading(playerFaction2 as MyFaction))
                        {
                            //    AlliancePlugin.Log.Info("Same alliance?");
                            __result = MyRelationsBetweenPlayerAndBlock.Friends;
                            return;
                        }
                    }
                    if (MySession.Static.Factions.AreFactionsFriends(playerFaction1.FactionId, playerFaction2.FactionId))
                    {
                        __result = MyRelationsBetweenPlayerAndBlock.Friends;
                        return;
                    }
                }

                return;
                // make sure you only skip if really necessary
            }
Beispiel #11
0
        private static List <IMyInventory> GetInventories(IMyCubeBlock cube)
        {
            List <IMyCubeGrid> grids = new List <IMyCubeGrid>();

            MyAPIGateway.GridGroups.GetGroup(cube.CubeGrid, GridLinkTypeEnum.Logical, grids);
            List <IMyInventory> inventories = new List <IMyInventory>();
            long owner = cube.OwnerId;

            foreach (IMyCubeGrid g in grids)
            {
                MyCubeGrid grid = (MyCubeGrid)g;
                foreach (var block in grid.GetFatBlocks())
                {
                    if (owner != 0)
                    {
                        MyRelationsBetweenPlayerAndBlock relation = block.GetUserRelationToOwner(owner);
                        if (relation == MyRelationsBetweenPlayerAndBlock.Enemies)
                        {
                            continue;
                        }
                    }

                    for (int i = 0; i < block.InventoryCount; i++)
                    {
                        IMyInventory inv = ((IMyCubeBlock)block).GetInventory(i);
                        inventories.Add(inv);
                    }
                }
            }
            return(inventories);
        }
        private Dictionary <MyRelationsBetweenPlayerAndBlock, List <EnergySignature> > GetSignificantGroupPOIs()
        {
            Dictionary <MyRelationsBetweenPlayerAndBlock, List <EnergySignature> > dictionary = new Dictionary <MyRelationsBetweenPlayerAndBlock, List <EnergySignature> >();

            if (this.m_group == null || this.m_group.Count == 0)
            {
                return(dictionary);
            }
            bool flag = true;
            MyRelationsBetweenPlayerAndBlock relationship = this.m_group[0].Relationship;

            for (int index = 1; index < this.m_group.Count; ++index)
            {
                if (this.m_group[index].Relationship != relationship)
                {
                    flag = false;
                    break;
                }
            }
            if (flag)
            {
                this.m_group.Sort(new Comparison <EnergySignature>(this.ComparePointOfInterest));
                dictionary[relationship] = new List <EnergySignature>();
                for (int index = this.m_group.Count - 1; index >= 0; --index)
                {
                    dictionary[relationship].Add(this.m_group[index]);
                    if (dictionary[relationship].Count >= 4)
                    {
                        break;
                    }
                }
            }
            else
            {
                for (int index = 0; index < this.m_group.Count; ++index)
                {
                    EnergySignature poiA = this.m_group[index];
                    MyRelationsBetweenPlayerAndBlock key = poiA.Relationship;
                    if (key == MyRelationsBetweenPlayerAndBlock.NoOwnership)
                    {
                        key = MyRelationsBetweenPlayerAndBlock.Neutral;
                    }
                    if (dictionary.ContainsKey(key))
                    {
                        if (this.ComparePointOfInterest(poiA, dictionary[key][0]) > 0)
                        {
                            dictionary[key].Clear();
                            dictionary[key].Add(poiA);
                        }
                    }
                    else
                    {
                        dictionary[key] = new List <EnergySignature>();
                        dictionary[key].Add(poiA);
                    }
                }
            }
            return(dictionary);
        }
Beispiel #13
0
 public MyHudEntityParams(StringBuilder text, MyRelationsBetweenPlayerAndBlock targetMode, float maxDistance, MyHudIndicatorFlagsEnum flagsEnum)
     : this()
 {
     this.Text        = text;
     this.FlagsEnum   = flagsEnum;
     this.MaxDistance = maxDistance;
     this.TargetMode  = targetMode;
 }
 private bool IsRelationHostile(MyRelationsBetweenPlayerAndBlock relationshipA, MyRelationsBetweenPlayerAndBlock relationshipB)
 {
     if (relationshipA == MyRelationsBetweenPlayerAndBlock.Owner || relationshipA == MyRelationsBetweenPlayerAndBlock.FactionShare)
     {
         return(relationshipB == MyRelationsBetweenPlayerAndBlock.Enemies);
     }
     return((relationshipB == MyRelationsBetweenPlayerAndBlock.Owner || relationshipB == MyRelationsBetweenPlayerAndBlock.FactionShare) && relationshipA == MyRelationsBetweenPlayerAndBlock.Enemies);
 }
 public void SetState(Vector3D position, EnergySignatureType type, MyRelationsBetweenPlayerAndBlock relationship)
 {
     this.WorldPosition = position;
     this.POIType       = type;
     this.Relationship  = relationship;
     this.Distance      = (position - this.GetDistanceMeasuringMatrix().Translation).Length();
     this.DistanceToCam = (this.WorldPosition - MyAPIGateway.Session.Camera.WorldMatrix.Translation).Length();
 }
 public MyHudEntityParams(StringBuilder text, MyRelationsBetweenPlayerAndBlock targetMode, float maxDistance, MyHudIndicatorFlagsEnum flagsEnum)
     : this()
 {
     this.Text = text;
     this.FlagsEnum = flagsEnum;
     this.MaxDistance = maxDistance;
     this.TargetMode = targetMode;
 }
        private bool AddPotentialBlock(IMySlimBlock block, bool remote = false, NaniteAreaBeacon beacon = null)
        {
            if (TargetList.Contains(block))
            {
                return(false);
            }

            if (!remote && block.FatBlock != null && block.FatBlock is IMyTerminalBlock && block.FatBlock.OwnerId != 0)
            {
                IMyTerminalBlock terminal = (IMyTerminalBlock)block.FatBlock;
                MyRelationsBetweenPlayerAndBlock relation = terminal.GetUserRelationToOwner(m_constructionBlock.ConstructionBlock.OwnerId);

                if (relation == MyRelationsBetweenPlayerAndBlock.Neutral ||
                    relation == MyRelationsBetweenPlayerAndBlock.Enemies)
                {
                    return(false);
                }
            }
            else if (remote)
            {
                //if (block.CubeGrid.BigOwners.Count < 1)
                //    return false;

                foreach (var item in block.CubeGrid.BigOwners)
                {
                    MyRelationsBetweenPlayerAndBlock relation = m_constructionBlock.ConstructionBlock.GetUserRelationToOwner(item);

                    if (relation == MyRelationsBetweenPlayerAndBlock.Neutral ||
                        relation == MyRelationsBetweenPlayerAndBlock.Enemies)
                    {
                        return(false);
                    }
                }
            }

            if (!block.IsFullIntegrity || block.HasDeformation)
            {
                using (Lock.AcquireExclusiveUsing())
                {
                    if (beacon != null)
                    {
                        if (!m_areaTargetBlocks.ContainsKey(block))
                        {
                            m_areaTargetBlocks.Add(block, beacon);
                        }
                        else
                        {
                            m_areaTargetBlocks[block] = beacon;
                        }
                    }

                    PotentialTargetList.Add(block);
                    return(true);
                }
            }

            return(false);
        }
        public override void ParallelUpdate(List <IMyCubeGrid> gridList, List <IMySlimBlock> blocks)
        {
            using (Lock.AcquireExclusiveUsing())
            {
                PotentialTargetList.Clear();
            }

            var remoteList = new HashSet <IMySlimBlock>();

            if (!IsEnabled())
            {
                return;
            }

            foreach (var block in blocks)
            {
                AddPotentialBlock(block);
            }

            foreach (var beaconBlock in NaniteConstructionManager.BeaconList.Where(x => x is NaniteBeaconConstruct && Vector3D.DistanceSquared(m_constructionBlock.ConstructionBlock.GetPosition(), x.BeaconBlock.GetPosition()) < m_maxDistance * m_maxDistance))
            {
                IMyCubeBlock item = (IMyCubeBlock)beaconBlock.BeaconBlock;

                if (!((IMyFunctionalBlock)item).Enabled || !((IMyFunctionalBlock)item).IsFunctional)
                {
                    continue;
                }

                MyRelationsBetweenPlayerAndBlock relation = item.GetUserRelationToOwner(m_constructionBlock.ConstructionBlock.OwnerId);
                if (!(relation == MyRelationsBetweenPlayerAndBlock.Owner || relation == MyRelationsBetweenPlayerAndBlock.FactionShare || (MyAPIGateway.Session.CreativeMode && relation == MyRelationsBetweenPlayerAndBlock.NoOwnership)))
                {
                    continue;
                }

                List <IMyCubeGrid>  beaconGridList = GridHelper.GetGridGroup((IMyCubeGrid)item.CubeGrid);
                List <IMySlimBlock> beaconBlocks   = new List <IMySlimBlock>();
                foreach (var grid in beaconGridList)
                {
                    grid.GetBlocks(beaconBlocks);
                }

                foreach (var block in beaconBlocks)
                {
                    if (AddPotentialBlock(block, true))
                    {
                        remoteList.Add(block);
                    }
                }
            }

            CheckAreaBeacons();

            using (m_remoteLock.AcquireExclusiveUsing())
            {
                m_remoteTargets = remoteList;
            }
        }
Beispiel #19
0
        public void UpdateHud(bool showMyself = false)
        {
            if (MySandboxGame.IsDedicated)
            {
                return;
            }

            Clear();

            foreach (var broadcaster in m_relayedBroadcasters)
            {
                MyEntity entity = null;
                if (MyEntities.TryGetEntityById(broadcaster.EntityId, out entity))
                {
                    if (!showMyself && entity == Parent)
                    {
                        continue; //do not show myself
                    }
                    bool friendly = true;
                    if (broadcaster.Parent is IMyComponentOwner <MyIDModule> )
                    {
                        MyIDModule broadcasterId;
                        if ((broadcaster.Parent as IMyComponentOwner <MyIDModule>).GetComponent(out broadcasterId))
                        {
                            MyRelationsBetweenPlayerAndBlock relation = broadcasterId.GetUserRelationToOwner(MySession.LocalPlayerId);
                            if (relation == MyRelationsBetweenPlayerAndBlock.Enemies || relation == MyRelationsBetweenPlayerAndBlock.Neutral)
                            {
                                friendly = false;
                            }
                        }
                    }

                    MyLaserAntenna la = broadcaster.Parent as MyLaserAntenna;
                    if (la != null && la.ShowOnHUD == false)
                    {
                        continue;
                    }

                    foreach (var hudParams in entity.GetHudParams(friendly))
                    {
                        if (!m_entitiesOnHud.Contains(hudParams.Entity))
                        {
                            m_entitiesOnHud.Add(hudParams.Entity);
                            if (hudParams.BlinkingTime > 0)
                            {
                                MyHud.HackingMarkers.RegisterMarker(hudParams.Entity, hudParams);
                            }
                            else
                            if (!MyHud.HackingMarkers.MarkerEntities.ContainsKey(hudParams.Entity))
                            {
                                MyHud.LocationMarkers.RegisterMarker(hudParams.Entity, hudParams);
                            }
                        }
                    }
                }
            }
        }
        public static void ShowJumpSelector(MyJumpDrive block)
        {
            MyRelationsBetweenPlayerAndBlock userRelationToOwner = block.GetUserRelationToOwner(MySession.Static.LocalPlayerId);

            if (userRelationToOwner == MyRelationsBetweenPlayerAndBlock.FactionShare || userRelationToOwner == MyRelationsBetweenPlayerAndBlock.Owner)
            {
                MyGuiSandbox.AddScreen(new JumpSelectorGui());
            }
        }
Beispiel #21
0
        public override void ParallelUpdate(List <IMyCubeGrid> gridList, List <BlockTarget> gridBlocks)
        {
            List <IMyPlayer> players = new List <IMyPlayer>();

            try
            {
                MyAPIGateway.Players.GetPlayers(players);
            }
            catch
            {
                Logging.Instance.WriteLine("NaniteLifeSupportTargets.ParallelUpdate: Error getting players, skipping");
                return;
            }

            foreach (IMyPlayer item in players)
            {
                var functional = m_constructionBlock.ConstructionBlock as IMyFunctionalBlock;
                MyRelationsBetweenPlayerAndBlock relations = functional.GetUserRelationToOwner(item.IdentityId);
                if (relations != MyRelationsBetweenPlayerAndBlock.Owner && relations != MyRelationsBetweenPlayerAndBlock.FactionShare)
                {
                    continue;
                }

                if (!DoesTargetNeedLifeSupport(item))
                {
                    continue;
                }

                if (PotentialTargetList.Contains(item) || TargetList.Contains(item))
                {
                    continue;
                }

                if (IsInRange(item.GetPosition(), m_maxDistance))
                {
                    PotentialTargetList.Add(item);
                }
            }

            List <IMyGasTank> removalList = new List <IMyGasTank>();

            foreach (IMyGasTank tank in connectedGasTanks)
            {
                if (!GridHelper.IsValidGasConnection(m_constructionBlock.ConstructionCubeBlock, tank))
                {
                    removalList.Add(tank);
                }
            }

            foreach (IMyGasTank tank in removalList)
            {
                connectedGasTanks.Remove(tank);
            }

            CheckTanks(ref m_hasOxygen, ref m_hasHydrogen);
        }
 public Entry(double X, double Y, double Z)
 {
     this.TimeNum  = -42044469;
     this.TSB      = 0;
     this.Id       = -1;
     this.Location = new Vector3D(X, Y, Z);
     this.Velocity = new Vector3D(0, 0, 0);
     this.Type     = MyDetectedEntityType.LargeGrid;
     this.Relation = MyRelationsBetweenPlayerAndBlock.Enemies;
 }
 public Entry(MyDetectedEntityInfo entity)
 {
     this.TimeNum  = 0;
     this.TSB      = 0;
     this.Id       = entity.EntityId;
     this.Location = entity.Position;
     this.Velocity = entity.Velocity;
     this.Type     = entity.Type;
     this.Relation = entity.Relationship;
 }
Beispiel #24
0
        static public Boolean CheckOwnership(IMyCubeBlock entity, long playerId)
        {
            MyRelationsBetweenPlayerAndBlock relation = entity.GetUserRelationToOwner(playerId);

            if (relation == MyRelationsBetweenPlayerAndBlock.FactionShare || relation == MyRelationsBetweenPlayerAndBlock.Owner)
            {
                return(true);
            }

            return(false);
        }
Beispiel #25
0
        void DestroyHandler(object target, MyDamageInformation damage)
        {
            if (damage.Type == MyDamageType.Grind)
            {
                MyDefinitionId blockId = new MyDefinitionId();
                MyRelationsBetweenPlayerAndBlock relation = new MyRelationsBetweenPlayerAndBlock();
                string      faction = "none";
                IMyFaction  plFaction;
                List <long> owners  = new List <long>();
                long        ownerID = -1;

                IMyEntity ent;

                MyAPIGateway.Entities.TryGetEntityById(damage.AttackerId, out ent);
                var       hand = ent as IMyHandheldGunObject <MyToolBase>;
                IMyPlayer pl;
                if (hand != null && hand.DefinitionId.TypeId == typeof(MyObjectBuilder_AngleGrinder))
                {
                    var players = new List <IMyPlayer>();
                    MyAPIGateway.Players.GetPlayers(players);
                    pl        = players.FirstOrDefault(p => p.IdentityId.Equals(hand.OwnerIdentityId));
                    plFaction = MyAPIGateway.Session.Factions.TryGetPlayerFaction(pl.IdentityId);
                }
                else
                {
                    //If nothing was returned from Entity
                    return;
                }

                if (target is IMySlimBlock)
                {
                    IMySlimBlock slim = target as IMySlimBlock;
                    blockId  = slim.BlockDefinition.Id;
                    relation = slim.FatBlock.GetUserRelationToOwner(pl.IdentityId);
                    faction  = slim.FatBlock.GetOwnerFactionTag();
                    owners   = slim.CubeGrid.SmallOwners;
                    ownerID  = slim.OwnerId;
                }
                else if (target is IMyCubeBlock) //just in cause
                {
                    var fat = target as IMyCubeBlock;
                    blockId  = fat.BlockDefinition;
                    relation = fat.GetUserRelationToOwner(pl.IdentityId);
                    faction  = fat.GetOwnerFactionTag();
                    owners   = fat.CubeGrid.SmallOwners;
                    ownerID  = fat.OwnerId;//fat.OwnerBlock.BuiltBy;
                }
                MyLog.Default.WriteLine($"OwnerID {ownerID} Owner {relation.ToString()} - Player {pl.IdentityId} Faction {faction} - Player Faction {plFaction.Tag} Built By {owners.Count}");
                if (owners.Count > 0 && faction != plFaction.Tag && !owners.Contains(pl.IdentityId))
                {
                    CalculatePlayers(blockId, ent, pl);
                }
            }
        }
 public MyDetectedEntityInfo(long entityId, string name, MyDetectedEntityType type, Vector3D?hitPosition, MatrixD orientation, Vector3 velocity, MyRelationsBetweenPlayerAndBlock relationship, BoundingBoxD boundingBox, long timeStamp)
 {
     this.EntityId     = entityId;
     this.Name         = name;
     this.Type         = type;
     this.HitPosition  = hitPosition;
     this.Orientation  = orientation;
     this.Velocity     = velocity;
     this.Relationship = relationship;
     this.BoundingBox  = boundingBox;
     this.TimeStamp    = timeStamp;
 }
Beispiel #27
0
        public static bool CanBeUsedByPlayer(long playerId, IMyEntity Entity)
        {
            MyIDModule module;
            IMyComponentOwner <MyIDModule> owner = Entity as IMyComponentOwner <MyIDModule>;

            if ((owner == null) || !owner.GetComponent(out module))
            {
                return(true);
            }
            MyRelationsBetweenPlayerAndBlock userRelationToOwner = module.GetUserRelationToOwner(playerId);

            return((userRelationToOwner != MyRelationsBetweenPlayerAndBlock.NoOwnership) && ((userRelationToOwner - 3) > MyRelationsBetweenPlayerAndBlock.Owner));
        }
Beispiel #28
0
        public virtual bool HasPlayerAccess(long playerId)
        {
            if (!MyFakes.SHOW_FACTIONS_GUI)
            {
                return(true);
            }

            MyRelationsBetweenPlayerAndBlock relation = GetUserRelationToOwner(playerId);

            bool accessAllowed = relation.IsFriendly();

            return(accessAllowed);
        }
Beispiel #29
0
        /// <summary>
        /// Is the given player allowed get information or use commands on the grid?
        /// Player is able to interact with the grid if the player is part of a specific
        /// block's faction OR the player owns the block
        /// The block is dependent on the CommandsRequireClassifier setting
        /// </summary>
        /// <param name="playerID"></param>
        /// <param name="grid"></param>
        /// <returns></returns>
        public static bool canInteractWith(this IMyCubeGrid grid, long playerID, HullClassifier bestClassifier = null)
        {
            IMyCubeBlock blockToCheck;

            // Get the type of block to check based on settings
            if (Core.ConquestSettings.getInstance().SimpleOwnership)
            {
                if (bestClassifier != null)
                {
                    blockToCheck = bestClassifier.FatBlock;
                }
                else
                {
                    blockToCheck = grid.getFirstClassifierBlock();
                }
            }
            else
            {
                blockToCheck = grid.getMainCockpit();
            }

            if (blockToCheck != null)
            {
                MyRelationsBetweenPlayerAndBlock relationship = blockToCheck.GetUserRelationToOwner(playerID);
                if (relationship == MyRelationsBetweenPlayerAndBlock.NoOwnership || relationship == MyRelationsBetweenPlayerAndBlock.Enemies)
                {
                    return(false);
                }
                else if (relationship == MyRelationsBetweenPlayerAndBlock.FactionShare || relationship == MyRelationsBetweenPlayerAndBlock.Owner)
                {
                    return(true);
                }
                // Being in a faction doesn't necessarily mean FactionShare, so need to check for faction status
                else
                {
                    IMyFactionCollection factions      = MyAPIGateway.Session.Factions;
                    IMyFaction           blocksFaction = factions.TryGetPlayerFaction(blockToCheck.OwnerId);

                    // Block is either owned by friendly faction or user's faction
                    if (blocksFaction != null)
                    {
                        long owningFactionID = blocksFaction.FactionId;
                        if (owningFactionID == factions.TryGetPlayerFaction(playerID).FactionId)
                        {
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Beispiel #30
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        public static bool GridHasHostileOwners(IMyCubeGrid grid)
        {
            var gridOwners = grid.BigOwners;

            foreach (var pid in gridOwners)
            {
                MyRelationsBetweenPlayerAndBlock relation = MyAPIGateway.Session.Player.GetRelationTo(pid);
                if (relation == MyRelationsBetweenPlayerAndBlock.Enemies)
                {
                    return(true);
                }
            }
            return(false);
        }
        public static string RelationToLetter(MyRelationsBetweenPlayerAndBlock relation)
        {
            switch (relation)
            {
            case MyRelationsBetweenPlayerAndBlock.Enemies:
                return("H");

            case MyRelationsBetweenPlayerAndBlock.FactionShare:
            case MyRelationsBetweenPlayerAndBlock.Friends:
            case MyRelationsBetweenPlayerAndBlock.Owner:
                return("F");

            default:
                return("N");
            }
        }
		private static Relations GetRelations(MyRelationsBetweenPlayerAndBlock relations)
		{
			switch (relations)
			{
				case MyRelationsBetweenPlayerAndBlock.Enemies:
					return Relations.Enemy;
				case MyRelationsBetweenPlayerAndBlock.FactionShare:
					return Relations.Faction;
				case MyRelationsBetweenPlayerAndBlock.Neutral:
					return Relations.Neutral;
				case MyRelationsBetweenPlayerAndBlock.Owner:
					return Relations.Owner;
				case MyRelationsBetweenPlayerAndBlock.NoOwnership:
				default:
					return Relations.None;
			}
		}
 private bool IsRelationHostile(MyRelationsBetweenPlayerAndBlock relationshipA, MyRelationsBetweenPlayerAndBlock relationshipB)
 {
     if (relationshipA == MyRelationsBetweenPlayerAndBlock.Owner || relationshipA == MyRelationsBetweenPlayerAndBlock.FactionShare)
     {
         return (relationshipB == MyRelationsBetweenPlayerAndBlock.Enemies);
     }
     if (relationshipB == MyRelationsBetweenPlayerAndBlock.Owner || relationshipB == MyRelationsBetweenPlayerAndBlock.FactionShare)
     {
         return (relationshipA == MyRelationsBetweenPlayerAndBlock.Enemies);
     }
     return false;
 }
            /// <summary>
            /// Draws an icon for the POI
            /// </summary>
            private static void DrawIcon(MyHudMarkerRender renderer, PointOfInterestType poiType, MyRelationsBetweenPlayerAndBlock relationship, Vector2 screenPosition, Color markerColor, float sizeScale = 1)
            {
                MyHudTexturesEnum centerIcon = MyHudTexturesEnum.corner;
                string centerIconSprite = string.Empty;
                Vector2 iconSize = new Vector2(12, 12);
                switch (poiType)
                {
                    default:
                    // Groups don't have an icon
                    case PointOfInterestType.Group:
                        return;

                    case PointOfInterestType.Hack:
                        centerIcon = MyHudTexturesEnum.hit_confirmation;
                        break;

                    case PointOfInterestType.Target:
                        centerIcon = MyHudTexturesEnum.TargetTurret;
                        break;

                    case PointOfInterestType.Ore:
                        centerIcon = MyHudTexturesEnum.HudOre;
                        break;

                    case PointOfInterestType.Character:
                    case PointOfInterestType.SmallEntity:
                    case PointOfInterestType.LargeEntity:
                    case PointOfInterestType.StaticEntity:
                    case PointOfInterestType.Unknown:
                    case PointOfInterestType.UnknownEntity:
                        {
                            string icon = GetIconForRelationship(relationship);
                            DrawIcon(renderer, icon, screenPosition, markerColor);
                            return;
                        }
                    case PointOfInterestType.GPS:
                        {
                            string icon = "Textures\\HUD\\marker_gps.dds";
                            DrawIcon(renderer, icon, screenPosition, markerColor);
                            return;
                        }
                }

                // Draw icon
                if (!string.IsNullOrWhiteSpace(centerIconSprite))
                {
                    iconSize *= sizeScale;
                    renderer.AddTexturedQuad(centerIconSprite, screenPosition, -Vector2.UnitY, markerColor, iconSize.X, iconSize.Y);
                }
                else
                {
                    float indicatorSize = MyHudConstants.HUD_DIRECTION_INDICATOR_SIZE * 0.8f * sizeScale;
                    renderer.AddTexturedQuad(centerIcon, screenPosition, -Vector2.UnitY, markerColor, indicatorSize, indicatorSize);
                }
            }
 /// <summary>
 /// Returns the icon path for the marker images for each relationship.
 /// </summary>
 public static string GetIconForRelationship(MyRelationsBetweenPlayerAndBlock relationship)
 {
     string centerIconSprite = string.Empty;
     switch (relationship)
     {
         case MyRelationsBetweenPlayerAndBlock.Owner:
             centerIconSprite = "Textures\\HUD\\marker_self.dds";
             break;
         case MyRelationsBetweenPlayerAndBlock.FactionShare:
             centerIconSprite = "Textures\\HUD\\marker_friendly.dds";
             break;
         case MyRelationsBetweenPlayerAndBlock.NoOwnership:
         case MyRelationsBetweenPlayerAndBlock.Neutral:
             centerIconSprite = "Textures\\HUD\\marker_neutral.dds";
             break;
         case MyRelationsBetweenPlayerAndBlock.Enemies:
             centerIconSprite = "Textures\\HUD\\marker_enemy.dds";
             break;
     }
     return centerIconSprite;
 }
        /// <summary>
        /// Adds a generic POI, styled like a GPS coordinate.
        /// Currently only used to draw a center-of-the-world marker.
        /// </summary>
        public void AddPOI(Vector3D worldPosition, StringBuilder name, MyRelationsBetweenPlayerAndBlock relationship)
        {
            // Don't add poi if we're not displaying them
            if (SignalDisplayMode == SignalMode.Off) return;

            PointOfInterest poi = m_pointOfInterestPool.Allocate();
            m_pointsOfInterest.Add(poi);
            poi.Reset();
            poi.SetState(worldPosition, PointOfInterest.PointOfInterestType.GPS, relationship);
            poi.SetText(name);
        }
        public void AddEntity(MyEntity entity, MyRelationsBetweenPlayerAndBlock relationship, StringBuilder entityName)
        {
            // Don't add poi if we're not displaying them
            if (SignalDisplayMode == SignalMode.Off) return;

            if (entity == null) return;

            Vector3D worldPosition = entity.PositionComp.GetPosition();

            PointOfInterest.PointOfInterestType poiType = PointOfInterest.PointOfInterestType.UnknownEntity;
            if (entity is Sandbox.Game.Entities.Character.MyCharacter)
            {
                // Don't add marker for own character
                if (entity == MySession.Static.LocalCharacter)
                    return;

                poiType = PointOfInterest.PointOfInterestType.Character;
                worldPosition += entity.WorldMatrix.Up * 1.3f;
            }
            else
            {
                MyCubeBlock cubeBlock = entity as MyCubeBlock;
                if (cubeBlock != null && cubeBlock.CubeGrid != null)
                {
                    if (cubeBlock.CubeGrid.GridSizeEnum == MyCubeSize.Small)
                    {
                        poiType = PointOfInterest.PointOfInterestType.SmallEntity;
                    }
                    else
                    {
                        poiType = cubeBlock.CubeGrid.IsStatic ? PointOfInterest.PointOfInterestType.StaticEntity : PointOfInterest.PointOfInterestType.LargeEntity;
                    }
                }
            }

            PointOfInterest poi = m_pointOfInterestPool.Allocate();
            m_pointsOfInterest.Add(poi);
            poi.Reset();
            poi.SetState(worldPosition, poiType, relationship);
            poi.SetEntity(entity);
            poi.SetText(entityName);
        }
            /// <summary>
            /// Sets the POI state
            /// </summary>
            /// <param name="position">World position of the POI.</param>
            /// <param name="type">POI Type, grid, ore, gps, etc.</param>
            /// <param name="relationship">Relationship of the local player to this POI</param>
            public void SetState(Vector3D position, PointOfInterestType type, MyRelationsBetweenPlayerAndBlock relationship)
            {
                WorldPosition = position;
                POIType = type;
                Relationship = relationship;

                Vector3D viewDirection = position - MyHudMarkerRender.ActiveWorldMatrix.Translation;
                Distance = viewDirection.Length();
            }
 public bool ShouldDetectRelation(MyRelationsBetweenPlayerAndBlock relation)
 {
     switch (relation)
     {
         case MyRelationsBetweenPlayerAndBlock.Owner:
             return DetectOwner;
             break;
         case MyRelationsBetweenPlayerAndBlock.FactionShare:
             return DetectFriendly;
             break;
         case MyRelationsBetweenPlayerAndBlock.Neutral:
             return DetectNeutral;
             break;
         case MyRelationsBetweenPlayerAndBlock.Enemies:
             return DetectEnemy;
             break;
         default:
             throw new InvalidBranchException();
             break;
     }
     return false;
 }
            /// <summary>
            /// Retrieves font and colouring information for a relationship.
            /// </summary>
            /// <param name="relationship"></param>
            /// <param name="color"></param>
            /// <param name="fontColor"></param>
            /// <param name="font"></param>
            public void GetColorAndFontForRelationship(MyRelationsBetweenPlayerAndBlock relationship, out Color color, out Color fontColor, out MyFontEnum font)
            {
                color = Color.White;
                fontColor = Color.White;
                font = MyFontEnum.White;
                switch (relationship)
                {
                    case MyRelationsBetweenPlayerAndBlock.Owner:
                        color = new Color(117, 201, 241);
                        fontColor = new Color(117, 201, 241);
                        font = MyFontEnum.Blue;
                        break;

                    case MyRelationsBetweenPlayerAndBlock.FactionShare:
                        color = new Color(101, 178, 90);
                        font = MyFontEnum.Green;
                        break;

                    // Neutral and unowned are the same colour
                    case MyRelationsBetweenPlayerAndBlock.Neutral:
                    case MyRelationsBetweenPlayerAndBlock.NoOwnership:
                        break;

                    case MyRelationsBetweenPlayerAndBlock.Enemies:
                        color = new Color(227, 62, 63);
                        font = MyFontEnum.Red;
                        break;
                }
            }