Beispiel #1
0
        private void GridBroadcastersFromPlayer(MyCubeGrid grid, MyEntity interactedEntityRepresentative, long playerId, List <MyDataBroadcaster> output)
        {
            MyDebug.AssertDebug(output.Count == 0, "Output was not cleared before use!");

            var gridBroadcasters = MyRadioBroadcaster.GetGridRelayedBroadcasters(grid, playerId);

            foreach (var broadcaster in gridBroadcasters)
            {
                if (GetBroadcasterParentEntity(broadcaster) == interactedEntityRepresentative)
                {
                    output.Add(broadcaster);
                }
            }
        }
        private void GridBroadcastersFromPlayer(MyCubeGrid grid, List <MyDataBroadcaster> output)
        {
            MyDebug.AssertDebug(output.Count == 0, "Output was not cleared before use!");

            var gridBroadcasters   = MyRadioBroadcaster.GetGridRelayedBroadcasters(grid);
            var controlledObjectId = m_openInventoryInteractedEntityRepresentative.EntityId;

            foreach (var broadcaster in gridBroadcasters)
            {
                if (MyAntennaSystem.Static.GetBroadcasterParentEntityId(broadcaster) == controlledObjectId)
                {
                    output.Add(broadcaster);
                }
            }
        }
Beispiel #3
0
        private void GridBroadcastersFromPlayer(MyCubeGrid grid, List <MyDataBroadcaster> output)
        {
            MyDebug.AssertDebug(output.Count == 0, "Output was not cleared before use!");

            var gridBroadcasters      = MyRadioBroadcaster.GetGridRelayedBroadcasters(grid);
            var controlledGrid        = m_openInventoryInteractedEntityRepresentative as MyCubeGrid;
            var controlledObjectGroup = controlledGrid != null?MyCubeGridGroups.Static.Logical.GetGroup(controlledGrid) : null;

            foreach (var broadcaster in gridBroadcasters)
            {
                var ent             = MyAntennaSystem.Static.GetBroadcasterParentEntity(broadcaster);
                var broadcasterGrid = ent as MyCubeGrid;
                if (broadcasterGrid != null && controlledObjectGroup != null &&
                    MyCubeGridGroups.Static.Logical.GetGroup(broadcasterGrid) == controlledObjectGroup)
                {
                    output.Add(broadcaster);
                    continue;
                }
                if (ent == m_openInventoryInteractedEntityRepresentative)
                {
                    output.Add(broadcaster);
                }
            }
        }