private bool CanBeAlarmSignalized()
        {
            // we can launch alarm, when prefab auto charging enabled
            if (MyFakes.ENABLE_PREFABS_AUTO_CHARGING)
            {
                return(true);
            }

            // we can launch alarm, when prefab container contains working generator
            foreach (MyPrefabBase prefabGenerator in GetPrefabs(CategoryTypesEnum.GENERATOR))
            {
                MyPrefabGenerator generator = prefabGenerator as MyPrefabGenerator;
                if (generator.IsWorking())
                {
                    return(true);
                }
            }
            // we can launch alarm, when prefab container contains alarm, which doesn't require energy
            foreach (MyPrefabBase prefabAlarm in GetPrefabs(CategoryTypesEnum.ALARM))
            {
                MyPrefabAlarm alarm = prefabAlarm as MyPrefabAlarm;
                if (alarm.RequiresEnergy != null && !alarm.RequiresEnergy.Value)
                {
                    return(true);
                }
            }
            return(false);
        }
        /// <summary>
        /// Try find generator for prefab which will supply electricity
        /// </summary>
        public void FindGeneratorsFor(MyPrefabBase prefab)
        {
            int generatorsCount = 0;

            foreach (var item in m_prefabs)
            {
                MyPrefabGenerator generator = item as MyPrefabGenerator;
                if (generator != null && generator.IsWorking())
                {
                    float distanceSqr = generator.GetRange() + WorldVolume.Radius;
                    distanceSqr *= distanceSqr;

                    if (Vector3.DistanceSquared(prefab.GetPosition(), generator.GetPosition()) <= distanceSqr)
                    {
                        //prefab.Generator = generator;
                        //return;
                        generatorsCount++;
                    }
                }
            }

            //prefab.Generator = null;
            prefab.GeneratorsCount = generatorsCount;
        }