public void BuildTurretOn(MyNode node)
    {
        if (PlayerStats.Money < turretToBuild.cost)
        {
            Debug.Log("Not enough money to build that!");
            return;
        }

        PlayerStats.Money -= turretToBuild.cost;

        // Build a turret
        //GameObject turretToBuild = buildManager.GetTurretToBuild();
        GameObject turret = (GameObject)Instantiate(turretToBuild.prefab, node.GetBuildPosition(), Quaternion.identity);

        node.turret = turret;

        GameObject effect = (GameObject)Instantiate(buildEffect, node.GetBuildPosition(), Quaternion.identity);

        Destroy(effect, 5f);

        Debug.Log("Turret build! Money left: " + PlayerStats.Money);
    }