public MyGuiScreenLoadCheckpointProgress(MyMwcSectorTypeEnum sessionType, MyMwcSessionStateEnum sessionStartType, int? userId, MyMwcVector3Int? position, string checkpointName, System.Action<MyMwcObjectBuilder_Checkpoint> enterSectorSuccessfulAction) : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false, TimeSpan.FromSeconds(360)) // Some missions loads very long (Roch's junkyard) { m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_sessionType = sessionType; m_sessionStartType = sessionStartType; m_userId = userId; m_sectorPosition = position; m_checkpointName = checkpointName; m_loadCheckpointSuccessfulAction = enterSectorSuccessfulAction; }
public MyGuiScreenLoadCheckpointProgress(MyMwcSectorTypeEnum sessionType, MyMwcSessionStateEnum sessionStartType, int?userId, MyMwcVector3Int?position, string checkpointName, System.Action <MyMwcObjectBuilder_Checkpoint> enterSectorSuccessfulAction) : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false, TimeSpan.FromSeconds(360)) // Some missions loads very long (Roch's junkyard) { m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_sessionType = sessionType; m_sessionStartType = sessionStartType; m_userId = userId; m_sectorPosition = position; m_checkpointName = checkpointName; m_loadCheckpointSuccessfulAction = enterSectorSuccessfulAction; }