public MyGuiScreenLoadCheckpointProgress(MyMwcSectorTypeEnum sessionType, MyMwcSessionStateEnum sessionStartType, int? userId, MyMwcVector3Int? position, string checkpointName, System.Action<MyMwcObjectBuilder_Checkpoint> enterSectorSuccessfulAction)
     : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false, TimeSpan.FromSeconds(360)) // Some missions loads very long (Roch's junkyard)
 {
     m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN;
     m_sessionType = sessionType;
     m_sessionStartType = sessionStartType;
     m_userId = userId;
     m_sectorPosition = position;
     m_checkpointName = checkpointName;
     m_loadCheckpointSuccessfulAction = enterSectorSuccessfulAction;
 }
 public MyGuiScreenLoadCheckpointProgress(MyMwcSectorTypeEnum sessionType, MyMwcSessionStateEnum sessionStartType, int?userId, MyMwcVector3Int?position, string checkpointName, System.Action <MyMwcObjectBuilder_Checkpoint> enterSectorSuccessfulAction)
     : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false, TimeSpan.FromSeconds(360)) // Some missions loads very long (Roch's junkyard)
 {
     m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN;
     m_sessionType         = sessionType;
     m_sessionStartType    = sessionStartType;
     m_userId         = userId;
     m_sectorPosition = position;
     m_checkpointName = checkpointName;
     m_loadCheckpointSuccessfulAction = enterSectorSuccessfulAction;
 }