public MyMwcObjectBuilder_PrefabHangar(MyMwcObjectBuilder_PrefabHangar_TypesEnum prefabType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float?prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool?causesAlarm, int aiPriority) : base((int)prefabType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { }
public MyMwcObjectBuilder_PrefabSecurityControlHUB(MyMwcObjectBuilder_PrefabHangar_TypesEnum prefabType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float? prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool? causesAlarm, List<uint> connectedEntities, int aiPriority) : base((int)prefabType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority, true) { ConnectedEntities = connectedEntities; }
public MyMwcObjectBuilder_PrefabHangar(MyMwcObjectBuilder_PrefabHangar_TypesEnum prefabType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float? prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool? causesAlarm, int aiPriority) : base((int)prefabType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { }
public MyMwcObjectBuilder_PrefabSecurityControlHUB(MyMwcObjectBuilder_PrefabHangar_TypesEnum prefabType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float?prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool?causesAlarm, List <uint> connectedEntities, int aiPriority) : base((int)prefabType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority, true) { ConnectedEntities = connectedEntities; }