Beispiel #1
0
    public void AcceptMissionCallback(int id, bool finished)
    {
        MissionInfo info = GameTable.MissionTableAsset.Lookup(id);
        MissionInst inst = new MissionInst();

        inst.m_id            = id;
        inst.m_isFinished    = finished;
        inst.m_questRequire1 = info.condition1;
        inst.m_questRequire2 = info.condition2;
        inst.m_questRequire3 = 0;
        MyMissions myMission = MyMissions.Singleton;

        myMission.AddMission(inst);
        if (finished == true)
        {
            AddFinishedMission(id);
        }
        /*        myMission.m_myMissionList.Add(inst);*/
        Debug.Log("Add Mission " + id);
    }
Beispiel #2
0
        public void Resume()
        {
            if (MyFakes.MULTIPLAYER_DISABLED)
            {
                return;
            }

            IsWaiting = false;

            if (!IsHost)
            {
                // When host is disconnected in resume, he disconnected in load, so shutdown MP
                MyPlayerRemote host;
                if (!Peers.TryGetPlayer(Peers.HostUserId, out host))
                {
                    var handler = OnShutdown;
                    if (handler != null)
                    {
                        handler();
                    }
                    return;
                }
            }

            if (!IsHost)
            {
                MyGlobalEvents.DisableAllGlobalEvents();
            }

            if (!IsHost || OtherPlayersConnected) //TODO: remove
            {
                RemoveUnsupportedEntities();
            }

            if (!IsHost)
            {
                MakeAllEntitiesDummy();
            }

            if (IsSandBox())
            {
                LoadRespawnPoints();
            }

            RegisterCallbacks();

            if (!IsHost)
            {
                foreach (var p in Peers.Players)
                {
                    if (p.Ship == null) // Ship can be already assigned (player has respawned before we finished loading)
                    {
                        var newShip = FindPlayerShip(p.PlayerId);
                        if (newShip != null)
                        {
                            p.Ship    = newShip;
                            p.Faction = newShip.Faction;
                            OnNewPlayerShip(p.Ship);
                        }
                    }
                }
            }

            if (!IsHost)
            {
                if (IsStory())
                {
                    MyMissions.Unload();
                    m_followMission = MyMissions.GetMissionByID(MyMissionID.COOP_FOLLOW_HOST) as MyFollowHostMission;
                    if (m_followMission == null)
                    {
                        m_followMission          = new MyFollowHostMission();
                        m_followMission.Location = new MyMissionBase.MyMissionLocation(MyGuiScreenGamePlay.Static.GetSectorIdentifier().Position, 0);
                        MyMissions.AddMission(m_followMission);
                    }
                    m_followMission.SetHudName(Peers[Peers.HostUserId].GetDisplayName());
                    UpdateCoopTarget();
                    m_followMission.Accept();
                }
            }

            m_processingBuffer = true;
            Peers.NetworkClient.ProcessBuffered();
            m_processingBuffer = false;

            if (IsSandBox())
            {
                if (IsHost)
                {
                    MySession.Static.Player.Faction = ChooseFaction();
                }
            }

            //DisableCheats();

            if (!IsHost)
            {
                if (IsSandBox())
                {
                    // No faction, prevents respawn until server assigns faction
                    MySession.Static.Player.Faction = MyMwcObjectBuilder_FactionEnum.None;
                }
                RequestFaction(MyMwcObjectBuilder_FactionEnum.None);
            }

            if (!IsStory() || !IsHost)
            {
                // Player's ship is dummy
                MySession.PlayerShip.IsDummy = true;
                m_respawnTime = MyMinerGame.TotalGamePlayTimeInMilliseconds;
            }
            else
            {
                m_respawnTime = Int32.MaxValue;
            }

            if (IsHost)
            {
                // Why is this set only for host?
                MySession.PlayerShip.ConfigChanged    += m_onConfigChanged;
                MySession.PlayerShip.OnDie            += m_onEntityDie;
                MySession.PlayerShip.InventoryChanged += m_onInventoryChanged;
            }

            // Hook entities (hook required events)
            foreach (var entity in MyEntities.GetEntities().OfType <MyCargoBox>())
            {
                HookEntity(entity);
            }
            foreach (var entity in MyEntities.GetEntities().OfType <MyPrefabContainer>())
            {
                HookEntity(entity);
            }

            SendGlobalFlag(MyGlobalFlagsEnum.REQUEST_INFO);
        }