public bool IsMaterialAcceptableForTheSystem(MyMeshMaterialInfo info)
        {
            if (m_ignoredMaterials.Contains(info.Name.String))
            {
                return(false);
            }

            if (MyFileTextureParamsManager.IsArrayTextureInFile(info.ColorMetal_Texture))
            {
                return(false);
            }

            if (MyFileTextureParamsManager.IsArrayTextureInFile(info.NormalGloss_Texture))
            {
                return(false);
            }

            if (MyFileTextureParamsManager.IsArrayTextureInFile(info.Extensions_Texture))
            {
                return(false);
            }

            if (MyFileTextureParamsManager.IsArrayTextureInFile(info.Alphamask_Texture))
            {
                return(false);
            }

            return(true);
        }
        public void ValidateMaterialTextures(MyMeshMaterialInfo info)
        {
            Vector2I texSize = GetDefaultTextureSize(info.ColorMetal_Texture, info.NormalGloss_Texture, info.Extensions_Texture, info.Alphamask_Texture);

            CheckTexture(info.ColorMetal_Texture, MyChannel.ColorMetal, Format.BC7_UNorm_SRgb, texSize);
            CheckTexture(info.NormalGloss_Texture, MyChannel.NormalGloss, Format.BC7_UNorm, texSize);
            CheckTexture(info.Extensions_Texture, MyChannel.Extension, Format.BC7_UNorm_SRgb, texSize);
            CheckTexture(info.Alphamask_Texture, MyChannel.Alphamask, Format.BC4_UNorm, texSize);
        }
        public MyMeshMaterialId GetOrCreateMaterialId(MyMeshMaterialInfo info)
        {
            Vector2I defaultTextureSize = GetDefaultTextureSize(info.ColorMetal_Texture, info.NormalGloss_Texture,
                                                                info.Extensions_Texture, info.Alphamask_Texture);
            IDynamicFileArrayTexture cmArrayTex = GetArrayTextureFromFilepath(info.ColorMetal_Texture,
                                                                              MyChannel.ColorMetal, defaultTextureSize);
            int cmIndex = cmArrayTex.GetOrAddSlice(info.ColorMetal_Texture);
            IDynamicFileArrayTexture ngArrayTex = GetArrayTextureFromFilepath(info.NormalGloss_Texture,
                                                                              MyChannel.NormalGloss, defaultTextureSize);
            int ngIndex = ngArrayTex.GetOrAddSlice(info.NormalGloss_Texture);
            IDynamicFileArrayTexture extArrayTex = GetArrayTextureFromFilepath(info.Extensions_Texture,
                                                                               MyChannel.Extension, defaultTextureSize);
            int extIndex = extArrayTex.GetOrAddSlice(info.Extensions_Texture);

            info.ColorMetal_Texture  = cmArrayTex.Name;
            info.NormalGloss_Texture = ngArrayTex.Name;
            info.Extensions_Texture  = extArrayTex.Name;

            MyMaterialKey materialKey = new MyMaterialKey(info.ColorMetal_Texture, info.NormalGloss_Texture, info.Extensions_Texture,
                                                          info.Alphamask_Texture);

            m_setDebugMaterials.Add(materialKey);

            MyGeometryTextureSystemReference geoTextureRef;

            geoTextureRef.ColorMetalTexture  = cmArrayTex;
            geoTextureRef.ColorMetalIndex    = cmIndex;
            geoTextureRef.NormalGlossTexture = ngArrayTex;
            geoTextureRef.NormalGlossIndex   = ngIndex;
            geoTextureRef.ExtensionTexture   = extArrayTex;
            geoTextureRef.ExtensionIndex     = extIndex;
            geoTextureRef.AlphamaskTexture   = null;
            geoTextureRef.AlphamaskIndex     = DEFAULT_ARRAY_TEXTURE_INDEX;
            if (!string.IsNullOrEmpty(info.Alphamask_Texture))
            {
                IDynamicFileArrayTexture alphamaskArrayTex = GetArrayTextureFromFilepath(info.Alphamask_Texture,
                                                                                         MyChannel.Alphamask, defaultTextureSize);
                int alphamaskIndex = alphamaskArrayTex.GetOrAddSlice(info.Alphamask_Texture);
                info.Alphamask_Texture         = alphamaskArrayTex.Name;
                geoTextureRef.AlphamaskTexture = alphamaskArrayTex;
                geoTextureRef.AlphamaskIndex   = alphamaskIndex;
            }
            geoTextureRef.IsUsed    = true;
            info.GeometryTextureRef = geoTextureRef;
            return(MyMeshMaterials1.GetMaterialId(ref info));
        }