Beispiel #1
0
 public static void GetLinearVelocity(this IMyControllableEntity controlledEntity, ref Vector3 velocityVector, bool useRemoteControlVelocity = true)
 {
     if (controlledEntity.Entity.Physics != null)
     {
         velocityVector = (controlledEntity.Entity.Physics != null) ? controlledEntity.Entity.Physics.LinearVelocity : Vector3.Zero;
     }
     else
     {
         MyCockpit cockpit = controlledEntity as MyCockpit;
         if (cockpit != null)
         {
             velocityVector = (cockpit.CubeGrid.Physics != null) ? cockpit.CubeGrid.Physics.LinearVelocity : Vector3.Zero;
         }
         else
         {
             MyRemoteControl control = controlledEntity as MyRemoteControl;
             if ((control != null) & useRemoteControlVelocity)
             {
                 velocityVector = (control.CubeGrid.Physics != null) ? control.CubeGrid.Physics.LinearVelocity : Vector3.Zero;
             }
             else
             {
                 MyLargeTurretBase base2 = controlledEntity as MyLargeTurretBase;
                 if (base2 != null)
                 {
                     velocityVector = (base2.CubeGrid.Physics != null) ? base2.CubeGrid.Physics.LinearVelocity : Vector3.Zero;
                 }
             }
         }
     }
 }
Beispiel #2
0
        // REMOVE-ME: This seems to be dead code
        public void Init(Matrix localMatrix, MyLargeTurretBase parentObject)
        {
            m_shotsLeftInBurst = ShotsInBurst;

            // This prevents missile launches from shooting missiles into their own base
            BarrelElevationMin = -0.6f;
        }
Beispiel #3
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        public override void Init(MyEntity entity, MyLargeTurretBase turretBase)
        {
            base.Init(entity, turretBase);

            // backward compatibility with old models/mods
            if (!m_gunBase.HasDummies)
            {
                Vector3 pos = 2 * entity.PositionComp.WorldMatrix.Forward;
                m_gunBase.AddMuzzleMatrix(MyAmmoType.HighSpeed, Matrix.CreateTranslation(pos));
            }
        }
Beispiel #4
0
        public static void IdleMover(MyLargeTurretBase __instance)
        {
            if (!(__instance is IMyLargeTurretBase turret))
            {
                return;
            }

            if (turret.EnableIdleRotation)
            {
                turret.EnableIdleRotation = false;
                turret.SyncEnableIdleRotation();
            }

            return;
        }
Beispiel #5
0
        public override void Init(MyEntity entity, MyLargeTurretBase turretBase)
        {
            base.Init(entity, turretBase);

            // backward compatibility with old models/mods
            if (!m_gunBase.HasDummies)
            {
                Matrix muzzle = Matrix.Identity;
                muzzle.Translation += entity.PositionComp.WorldMatrix.Forward * 3;
                m_gunBase.AddMuzzleMatrix(MyAmmoType.Missile, muzzle);
            }

            m_shotsLeftInBurst = ShotsInBurst;
            if (m_soundEmitter != null)
                m_soundEmitter.Entity = (MyEntity)turretBase;
        }
Beispiel #6
0
        public virtual void Init(MyEntity entity, MyLargeTurretBase turretBase)
        {
            m_entity     = entity;
            m_turretBase = turretBase;
            m_gunBase    = turretBase.GunBase as MyGunBase;

            // Check for the dummy cubes for the muzzle flash positions:
            if (m_entity.Model != null)
            {
                if (m_entity.Model.Dummies.ContainsKey("camera"))
                {
                    CameraDummy = m_entity.Model.Dummies["camera"];
                }

                m_gunBase.LoadDummies(m_entity.Model.Dummies);
            }

            m_entity.OnClose += m_entity_OnClose;
        }
        public virtual void Init(MyEntity entity, MyLargeTurretBase turretBase)
        {
            m_entity = entity;
            m_turretBase = turretBase;
            m_gunBase = turretBase.GunBase as MyGunBase;

            // Check for the dummy cubes for the muzzle flash positions:
            if (m_entity.Model != null)
            {
                if (m_entity.Model.Dummies.ContainsKey("camera"))
                {
                    CameraDummy = m_entity.Model.Dummies["camera"];
                }

                m_gunBase.LoadDummies(m_entity.Model.Dummies);
            }

            m_entity.OnClose += m_entity_OnClose;

        }
Beispiel #8
0
        /// <summary>
        /// Fill CanTarget from turret
        /// </summary>
        protected override void Update100_Options_TargetingThread(TargetingOptions Options)
        {
            MyLargeTurretBase turret = (MyLargeTurretBase)CubeBlock;

            SetFlag(turret.TargetMissiles, TargetType.Missile);
            SetFlag(turret.TargetMeteors, TargetType.Meteor);
            SetFlag(turret.TargetCharacters, TargetType.Character);
            SetFlag(turret.TargetLargeGrids, TargetType.LargeGrid);
            SetFlag(turret.TargetSmallGrids, TargetType.SmallGrid);
            SetFlag(turret.TargetStations, TargetType.Station);

            if (turret.TargetNeutrals)
            {
                Options.Flags &= ~TargetingFlags.IgnoreOwnerless;
            }
            else
            {
                Options.Flags |= TargetingFlags.IgnoreOwnerless;
            }

            Options.TargetingRange = myTurret.Range;

            //Log.DebugLog("CanTarget = " + Options.CanTarget, "TargetOptionsFromTurret()");
        }
Beispiel #9
0
        public static bool Throttler(MyLargeTurretBase __instance, VRage.ModAPI.MyEntityUpdateEnum update, int tick)
        {
            // Not enabled or wrongly configured
            if (!TweakerPlugin.Instance.Config.LargeTurretBaseTweakEnabled || TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor == 0f)
            {
                return(true);
            }

            // Block is not working
            if (!__instance.IsWorking)
            {
                return(true);
            }

            // Is doing some shooting
            if (__instance.Target != null || __instance.IsPlayerControlled)
            {
                _largeTurretBaseKeepalive.AddOrUpdate(__instance.EntityId, 30, (key, oldValue) => 30);
#if DEBUG
                if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME)
                {
                    Log.Debug($"MyLargeTurretBase reset keepalive update={update.ToString()} value=30 entity={__instance.EntityId}({__instance.DisplayNameText})");
                }
#endif
                return(true);
            }

            // Was doing some shooting and needs to be active until hot
            else if (_largeTurretBaseKeepalive.TryGetValue(__instance.EntityId, out var keepalive) && keepalive > 0)
            {
                if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME)
                {
                    _largeTurretBaseKeepalive.TryUpdate(__instance.EntityId, keepalive - 1, keepalive);
#if DEBUG
                    Log.Debug($"MyLargeTurretBase decreasing keepalive update={update.ToString()} value={keepalive} entity={__instance.EntityId}({__instance.DisplayNameText})");
#endif
                }

                return(true);
            }

            int value = 0;
            if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_FRAME)
            {
                value = _largeTurretBaseSlowdown1.AddOrUpdate(__instance.EntityId, _rnd.Next(1, 90), (key, oldValue) => ++ oldValue);
            }
            else if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME)
            {
                value = _largeTurretBaseSlowdown10.AddOrUpdate(__instance.EntityId, _rnd.Next(1, 9), (key, oldValue) => ++ oldValue);
            }

            switch (TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactorType)
            {
            case 0:
                if (value < (int)((Sync.ServerSimulationRatio < TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor) ? (Sync.ServerSimulationRatio / TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor) : 1) * tick)
                {
                    return(false);
                }
                break;

            case 1:
                if (value < ((Sync.ServerCPULoad > TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor) ? (TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor / Sync.ServerCPULoad) : 1) * tick)
                {
                    return(false);
                }
                break;

            case 2:
                if (value * (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME ? 10 : 1) < TweakerPlugin.Instance.Config.LargeTurretBaseTweakFactor)
                {
                    return(false);
                }
                break;

            case 3:
                return(false);
            }

#if DEBUG
            Log.Debug($"MyLargeTurretBase pass update={update.ToString()} value={value} entity={__instance.EntityId}({__instance.DisplayNameText})");
#endif

            if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_FRAME)
            {
                _largeTurretBaseSlowdown1[__instance.EntityId] = 0;
            }
            else if (update == VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME)
            {
                _largeTurretBaseSlowdown10[__instance.EntityId] = 0;
            }

            return(true);
        }
Beispiel #10
0
 public static bool Throttler10(MyLargeTurretBase __instance)
 {
     return(Throttler(__instance, VRage.ModAPI.MyEntityUpdateEnum.EACH_10TH_FRAME, 10));
 }
 public override void OnAddedToContainer(MyComponentContainer container)
 {
     base.OnAddedToContainer(container);
     m_turretBase = Entity as MyLargeTurretBase;
 }
 public TurretWrapper(MySlimBlock block) : base(block)
 {
     Block = (MyLargeTurretBase)block.FatBlock;
 }
 // ReSharper disable once InconsistentNaming
 private static void InitPatch(MyLargeTurretBase __instance)
 {
     _shootingRange.GetSync <float>(__instance).ValueChangedInRange(0, __instance.BlockDefinition.MaxRangeMeters);
 }
Beispiel #14
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 public MySyncLargeTurret(MyLargeTurretBase turret)  : base(turret)
 {
     m_turret = turret;
 }
Beispiel #15
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 public MyDebugRenderComponentLargeTurret(MyLargeTurretBase turretBase)
     : base(turretBase)
 {
     m_turretBase = turretBase;
 }
Beispiel #16
0
 public override void OnAddedToContainer()
 {
     base.OnAddedToContainer();
     m_turretBase = Container.Entity as MyLargeTurretBase;
 }
        public static bool TestPatchMethod(MyLargeTurretBase __instance)
        {
            __instance.Enabled = !__instance.Enabled;

            return(false);
        }