Beispiel #1
0
        public override void ChangeValueDown()
        {
            MyAudio.AddCue2D(MySoundCuesEnum.SfxHudRadarMode);
            switch (m_current)
            {
            case MyHudRadarTypesEnum.Normal3D:
                m_current = MyHudRadarTypesEnum.Solar2D;
                break;

            case MyHudRadarTypesEnum.Player2D:
                m_current = MyHudRadarTypesEnum.Normal3D;
                break;

            case MyHudRadarTypesEnum.Solar2D:
                m_current = MyHudRadarTypesEnum.Player2D;
                break;
            }
            base.ChangeValueDown();
        }
 public void SetValue(MyHudRadarTypesEnum value)
 {
     m_current = value;
 }
 public override void ChangeValueDown()
 {
     MyAudio.AddCue2D(MySoundCuesEnum.SfxHudRadarMode);
     switch (m_current)
     {
         case MyHudRadarTypesEnum.Normal3D:
             m_current = MyHudRadarTypesEnum.Solar2D;
             break;
         case MyHudRadarTypesEnum.Player2D:
             m_current = MyHudRadarTypesEnum.Normal3D;
             break;
         case MyHudRadarTypesEnum.Solar2D:
             m_current = MyHudRadarTypesEnum.Player2D;
             break;
     }
     base.ChangeValueDown();
 }
 public MyPhysObjectSmallShipConfigItemHudRadar()
     : base(MyTextsWrapper.Get(MyTextsWrapperEnum.RadarType), null, null, null /*MyGameControlEnums.RADAR*/)
 {
     m_default = MyHudRadarTypesEnum.Normal3D;
     m_current = m_default;
 }
Beispiel #5
0
 public void SetValue(MyHudRadarTypesEnum value)
 {
     m_current = value;
 }
Beispiel #6
0
 public MyPhysObjectSmallShipConfigItemHudRadar()
     : base(MyTextsWrapper.Get(MyTextsWrapperEnum.RadarType), null, null, null /*MyGameControlEnums.RADAR*/)
 {
     m_default = MyHudRadarTypesEnum.Normal3D;
     m_current = m_default;
 }