private void DrawWheel(Vector2 position, float scale, Color color, float rotationAngle, float rotationSpeed)
        {
            const MyGuiDrawAlignEnum align = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER;
            var origin = new Vector2(0.5f, 0.5f);

            if (ManualRotationUpdate)
            {
                MyGuiManager.DrawSpriteBatch(m_texture, position, scale, color, align, rotationAngle, origin);
            }
            else
            {
                MyGuiManager.DrawSpriteBatchRotate(m_texture, position, scale, color, align, rotationAngle, origin, rotationSpeed);
            }
        }