////////////////

        public static void SendToServer(int beg_tile_x, int beg_tile_y, int end_tile_x, int end_tile_y)
        {
            var factory = new MyFactory(beg_tile_x, beg_tile_y, end_tile_x, end_tile_y);
            TunnelEntitySpawnProtocol protocol = factory.Create();

            protocol.SendToServer(false);
        }
 // this is the single method defined by the LoadEventListener interface
 public override void OnLoad(LoadEvent theEvent, LoadType loadType)
 {
   if(null == theEvent.InstanceToLoad) // Not null if user supplied object
   {
     theEvent.InstanceToLoad = MyFactory.Create(loadType); // Or whatever.
   }
 }
Beispiel #3
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        internal static void Main(string[] args)
        {
            var objectWithoutParameter = MyObject.GetFactory().Create();
            var objectWithParameter    = MyObject.GetFactory().Create("a simple parameter");

            var factory = new MyFactory("default parameter");
            var objectWithoutDefaultParameter = factory.Create();

            Console.WriteLine(objectWithoutParameter.ToString());
            Console.WriteLine(objectWithParameter.ToString());
            Console.WriteLine(objectWithoutDefaultParameter.ToString());
            Console.Read();
        }
Beispiel #4
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 public void Test()
 {
     ChildClass bs = MyFactory.Create <ChildClass>(10);
 }