private void SendSelectedTreeForDebug(MyBehaviorTree behaviorTree) { if (MySessionComponentExtDebug.Static != null) { this.DebugSelectedTreeHashSent = true; this.DebugCurrentBehaviorTree = behaviorTree.BehaviorTreeName; MyExternalDebugStructures.SelectedTreeMsg msg = new MyExternalDebugStructures.SelectedTreeMsg { BehaviorTreeName = behaviorTree.BehaviorTreeName }; MySessionComponentExtDebug.Static.SendMessageToClients <MyExternalDebugStructures.SelectedTreeMsg>(msg); } }
private void SendSelectedTreeForDebug(MyBehaviorTree behaviorTree) { if (MySessionComponentExtDebug.Static == null) { return; } DebugSelectedTreeHashSent = true; DebugCurrentBehaviorTree = behaviorTree.BehaviorTreeName; var msg = new MyExternalDebugStructures.SelectedTreeMsg() { BehaviorTreeName = behaviorTree.BehaviorTreeName }; MySessionComponentExtDebug.Static.SendMessageToClients(msg); }