Beispiel #1
0
        private void CreateTopGrid(out MyCubeGrid topGrid, out MyAttachableTopBlockBase topBlock, long builtBy, MyCubeBlockDefinitionGroup topGroup)
        {
            if (topGroup == null)
            {
                topGrid  = null;
                topBlock = null;
                return;
            }

            var gridSize = CubeGrid.GridSizeEnum;

            float size   = MyDefinitionManager.Static.GetCubeSize(gridSize);
            var   matrix = MatrixD.CreateWorld(Vector3D.Transform(m_constraintBasePos, Subpart3.WorldMatrix), WorldMatrix.Forward, WorldMatrix.Up);

            var definition = topGroup[gridSize];

            Debug.Assert(definition != null);

            var block = MyCubeGrid.CreateBlockObjectBuilder(definition, Vector3I.Zero, MyBlockOrientation.Identity, MyEntityIdentifier.AllocateId(), OwnerId, fullyBuilt: MySession.Static.CreativeMode);

            var gridBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_CubeGrid>();

            gridBuilder.GridSizeEnum           = gridSize;
            gridBuilder.IsStatic               = false;
            gridBuilder.PositionAndOrientation = new MyPositionAndOrientation(matrix);
            gridBuilder.CubeBlocks.Add(block);

            var grid = MyEntityFactory.CreateEntity <MyCubeGrid>(gridBuilder);

            grid.Init(gridBuilder);

            topGrid  = grid;
            topBlock = (MyPistonTop)topGrid.GetCubeBlock(Vector3I.Zero).FatBlock;

            if (!CanPlaceTop(topBlock, builtBy))
            {
                topGrid  = null;
                topBlock = null;
                grid.Close();
                return;
            }
            //topGrid.SetPosition(topGrid.WorldMatrix.Translation - (topBlock.WorldMatrix.Translation/*Vector3.Transform(topBlock.DummyPosLoc, topGrid.WorldMatrix) - topGrid.WorldMatrix.Translation*/));

            MyEntities.Add(grid);
            if (MyFakes.ENABLE_SENT_GROUP_AT_ONCE)
            {
                MyMultiplayer.ReplicateImmediatelly(MyExternalReplicable.FindByObject(grid), MyExternalReplicable.FindByObject(CubeGrid));
            }
        }
Beispiel #2
0
        protected void CreateRotorGrid(out MyCubeGrid rotorGrid, out MyMotorRotor rotorBlock, long builtBy, MyCubeBlockDefinitionGroup rotorGroup)
        {
            if (rotorGroup == null)
            {
                CreateRotorGridFailed(builtBy, out rotorGrid, out rotorBlock);
                return;
            }

            var gridSize = CubeGrid.GridSizeEnum;

            float size       = MyDefinitionManager.Static.GetCubeSize(gridSize);
            var   matrix     = MatrixD.CreateWorld(Vector3D.Transform(DummyPosition, CubeGrid.WorldMatrix), WorldMatrix.Forward, WorldMatrix.Up);
            var   definition = rotorGroup[gridSize];

            Debug.Assert(definition != null);

            var block = MyCubeGrid.CreateBlockObjectBuilder(definition, Vector3I.Zero, MyBlockOrientation.Identity, MyEntityIdentifier.AllocateId(), OwnerId, fullyBuilt: MySession.Static.CreativeMode);

            var gridBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_CubeGrid>();

            gridBuilder.GridSizeEnum           = gridSize;
            gridBuilder.IsStatic               = false;
            gridBuilder.PositionAndOrientation = new MyPositionAndOrientation(matrix);
            gridBuilder.CubeBlocks.Add(block);

            var grid = MyEntityFactory.CreateEntity <MyCubeGrid>(gridBuilder);

            grid.Init(gridBuilder);

            rotorGrid  = grid;
            rotorBlock = (MyMotorRotor)rotorGrid.GetCubeBlock(Vector3I.Zero).FatBlock;
            rotorGrid.PositionComp.SetPosition(rotorGrid.WorldMatrix.Translation - (Vector3D.Transform(rotorBlock.DummyPosLoc, rotorGrid.WorldMatrix) - rotorGrid.WorldMatrix.Translation));

            if (!CanPlaceRotor(rotorBlock, builtBy))
            {
                CreateRotorGridFailed(builtBy, out rotorGrid, out rotorBlock);
                grid.Close();
                return;
            }

            if (Sync.IsServer)
            {
                MyEntities.Add(grid);
            }
            else
            {
                grid.Close();
            }
        }
Beispiel #3
0
        protected override void OnAnimationPlay(MyAnimationDefinition animDefinition, MyAnimationCommand command, ref string bonesArea, ref MyFrameOption frameOption, ref bool useFirstPersonVersion)
        {
            if (GetCurrentMovementState() != MyCharacterMovementEnum.Standing &&
                GetCurrentMovementState() != MyCharacterMovementEnum.RotatingLeft &&
                GetCurrentMovementState() != MyCharacterMovementEnum.RotatingRight &&
                command.ExcludeLegsWhenMoving)
            {
                //In this case, we must stop all upper animations correctly
                bonesArea   = TopBody;
                frameOption = MyFrameOption.None;
            }

            useFirstPersonVersion = IsInFirstPersonView;

            if (animDefinition.AllowWithWeapon)
            {
                if (!UseAnimationForWeapon)
                {
                    StoreWeaponRelativeMatrix();
                    UseAnimationForWeapon       = true;
                    m_resetWeaponAnimationState = true;
                }
            }

            if (!animDefinition.LeftHandItem.TypeId.IsNull)
            {
                if (m_leftHandItem != null)
                {
                    (m_leftHandItem as IMyHandheldGunObject <Sandbox.Game.Weapons.MyDeviceBase>).OnControlReleased();
                    m_leftHandItem.Close();
                }

                m_leftHandItem = MyEntityFactory.CreateEntity(animDefinition.LeftHandItem.TypeId);
                var ob = MyEntityFactory.CreateObjectBuilder(m_leftHandItem);
                m_leftHandItem.Init(ob);

                (m_leftHandItem as IMyHandheldGunObject <Sandbox.Game.Weapons.MyDeviceBase>).OnControlAcquired(this);
                UpdateLeftHandItemPosition();

                MyEntities.Add(m_leftHandItem);
            }
        }
Beispiel #4
0
        private void CreateTopGrid(out MyCubeGrid topGrid, out MyPistonTop topBlock, MyCubeBlockDefinitionGroup topGroup)
        {
            if (topGroup == null)
            {
                topGrid  = null;
                topBlock = null;
                return;
            }

            var gridSize = CubeGrid.GridSizeEnum;

            float size   = MyDefinitionManager.Static.GetCubeSize(gridSize);
            var   matrix = MatrixD.CreateWorld(Vector3D.Transform(m_constraintBasePos, Subpart3.WorldMatrix), WorldMatrix.Forward, WorldMatrix.Up);

            var definition = topGroup[gridSize];

            Debug.Assert(definition != null);

            var block = MyCubeGrid.CreateBlockObjectBuilder(definition, Vector3I.Zero, MyBlockOrientation.Identity, MyEntityIdentifier.AllocateId(), OwnerId, fullyBuilt: MySession.Static.CreativeMode);

            var gridBuilder = Sandbox.Common.ObjectBuilders.Serializer.MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_CubeGrid>();

            gridBuilder.GridSizeEnum           = gridSize;
            gridBuilder.IsStatic               = false;
            gridBuilder.PositionAndOrientation = new MyPositionAndOrientation(matrix);
            gridBuilder.CubeBlocks.Add(block);

            var grid = MyEntityFactory.CreateEntity <MyCubeGrid>(gridBuilder);

            grid.Init(gridBuilder);

            topGrid  = grid;
            topBlock = (MyPistonTop)topGrid.GetCubeBlock(Vector3I.Zero).FatBlock;
            //topGrid.SetPosition(topGrid.WorldMatrix.Translation - (topBlock.WorldMatrix.Translation/*Vector3.Transform(topBlock.DummyPosLoc, topGrid.WorldMatrix) - topGrid.WorldMatrix.Translation*/));

            MyEntities.Add(grid);

            MySyncCreate.SendEntityCreated(grid.GetObjectBuilder());
            m_topBlockId = topBlock.EntityId;
        }
Beispiel #5
0
        protected override void OnAnimationPlay(MyAnimationDefinition animDefinition, MyAnimationCommand command, ref string bonesArea, ref MyFrameOption frameOption, ref bool useFirstPersonVersion)
        {
            var currentMovementState = GetCurrentMovementState();

            if (DefinitionId.Value.SubtypeId == medievelMaleSubtypeId)
            {
                if (command.ExcludeLegsWhenMoving)
                {
                    //In this case, we must stop all upper animations correctly

                    if (currentMovementState == MyCharacterMovementEnum.RotatingLeft ||
                        currentMovementState == MyCharacterMovementEnum.RotatingRight ||
                        currentMovementState == MyCharacterMovementEnum.Standing)
                    {
                        bonesArea = TopBody + " LowerBody";
                    }
                    else
                    {
                        bonesArea = TopBody;
                    }
                    frameOption = frameOption != MyFrameOption.JustFirstFrame ? MyFrameOption.PlayOnce : frameOption;
                }
                else if (m_lastBonesArea == TopBody + " LowerBody")
                {
                    StopLowerCharacterAnimation(0.2f);
                }

                m_lastBonesArea = bonesArea;
            }
            else
            {
                if (currentMovementState != MyCharacterMovementEnum.Standing &&
                    currentMovementState != MyCharacterMovementEnum.RotatingLeft &&
                    currentMovementState != MyCharacterMovementEnum.RotatingRight &&
                    command.ExcludeLegsWhenMoving)
                {
                    //In this case, we must stop all upper animations correctly
                    bonesArea   = TopBody;
                    frameOption = frameOption != MyFrameOption.JustFirstFrame ? MyFrameOption.PlayOnce : frameOption;
                }
            }


            useFirstPersonVersion = IsInFirstPersonView;

            if (animDefinition.AllowWithWeapon)
            {
                if (!UseAnimationForWeapon)
                {
                    StoreWeaponRelativeMatrix();
                    UseAnimationForWeapon       = true;
                    m_resetWeaponAnimationState = true;
                }
            }

            if (!animDefinition.LeftHandItem.TypeId.IsNull)
            {
                if (m_leftHandItem != null)
                {
                    (m_leftHandItem as IMyHandheldGunObject <Sandbox.Game.Weapons.MyDeviceBase>).OnControlReleased();
                    m_leftHandItem.Close();
                }

                m_leftHandItem = MyEntityFactory.CreateEntity(animDefinition.LeftHandItem.TypeId);
                var ob = MyEntityFactory.CreateObjectBuilder(m_leftHandItem);
                m_leftHandItem.Init(ob);

                var leftHandTool = m_leftHandItem as IMyHandheldGunObject <Sandbox.Game.Weapons.MyDeviceBase>;
                if (leftHandTool != null)
                {
                    leftHandTool.OnControlAcquired(this);
                }

                (m_leftHandItem as IMyHandheldGunObject <Sandbox.Game.Weapons.MyDeviceBase>).OnControlAcquired(this);
                UpdateLeftHandItemPosition();

                MyEntities.Add(m_leftHandItem);
            }
        }