public void DebugDraw() { m_sensor.DebugDraw(); BoundingSphere bsphere = m_cutOut.Sphere; var color = new Vector3(0, 1, 1); MyRenderProxy.DebugDrawSphere(bsphere.Center, bsphere.Radius, color, 0.6f, true); }
public void DebugDraw() { m_sensor.DebugDraw(); MyRenderProxy.DebugDrawSphere((Vector3)m_cutOut.Sphere.Center, (float)m_cutOut.Sphere.Radius, Color.Red, 0.6f, true); }