Beispiel #1
0
        private static bool JoinGameTest(Lobby lobby)
        {
            if (!lobby.IsValid)
            {
                return(false);
            }

            if (lobby.GetLobbyType() == LobbyTypeEnum.FriendsOnly && !MySteam.API.Friends.HasFriend(lobby.GetOwner()))
            {
                MyGuiSandbox.Show(MySpaceTexts.OnlyFriendsCanJoinThisGame);
                return(false);
            }
            if (!MyMultiplayerLobby.IsLobbyCorrectVersion(lobby))
            {
                var formatString  = MyTexts.GetString(MySpaceTexts.MultiplayerError_IncorrectVersion);
                var myVersion     = MyBuildNumbers.ConvertBuildNumberFromIntToString(MyFinalBuildConstants.APP_VERSION);
                var serverVersion = MyBuildNumbers.ConvertBuildNumberFromIntToString(MyMultiplayerLobby.GetLobbyAppVersion(lobby));
                MyGuiSandbox.Show(new StringBuilder(String.Format(formatString, myVersion, serverVersion)));
                return(false);
            }
            if (MyFakes.ENABLE_MP_DATA_HASHES && !MyMultiplayerLobby.HasSameData(lobby))
            {
                MyGuiSandbox.Show(MySpaceTexts.MultiplayerError_DifferentData);
                MySandboxGame.Log.WriteLine("Different game data when connecting to server. Local hash: " + MyDataIntegrityChecker.GetHashBase64() + ", server hash: " + MyMultiplayerLobby.GetDataHash(lobby));
                return(false);
            }
            return(true);
        }