Beispiel #1
0
        internal virtual void Release()
        {
            foreach (var lod in LODs)
            {
                lod.m_meshInfo.ReleaseBuffers();
            }

            LODs            = null;
            m_loadingStatus = MyAssetLoadingEnum.Unassigned;
        }
Beispiel #2
0
        internal virtual void Release()
        {
            foreach(var lod in LODs)
            {
                lod.m_meshInfo.ReleaseBuffers();
            }

            LODs = null;
            m_loadingStatus = MyAssetLoadingEnum.Unassigned;
        }
Beispiel #3
0
 internal MyMesh()
 {
     LODs = null;
     m_loadingStatus = MyAssetLoadingEnum.Unassigned;
     IsAnimated = false;
 }
Beispiel #4
0
 internal MyMesh()
 {
     LODs            = null;
     m_loadingStatus = MyAssetLoadingEnum.Unassigned;
     IsAnimated      = false;
 }