private void Awake() { if (theMusic != null) { Destroy(gameObject); } else { theMusic = this; DontDestroyOnLoad(gameObject); } }
private void timer1_Tick(object sender, EventArgs e) { if (vreme > 0) //Uslov za tajmerot, ako vremeto e pogolemo od 0 { vreme = vreme - 1; //tajmerot go namaluva na interval od 1000 ms } label1.Text = vreme + ""; //Vremeto se pokazuva ovde if ( //Uslov za uspesno zavrsena igra, ako vremeto e pogolemo od 0 i //ako bojata na pozadinata na site kopcinja e zelena vreme > 0 && button1.BackColor == Color.Green && button2.BackColor == Color.Green && button3.BackColor == Color.Green && button4.BackColor == Color.Green && button5.BackColor == Color.Green && button6.BackColor == Color.Green && button7.BackColor == Color.Green && button8.BackColor == Color.Green && button9.BackColor == Color.Green && button10.BackColor == Color.Green && button11.BackColor == Color.Green && button12.BackColor == Color.Green && button13.BackColor == Color.Green && button14.BackColor == Color.Green && button15.BackColor == Color.Green && button16.BackColor == Color.Green && button17.BackColor == Color.Green && button18.BackColor == Color.Green && button19.BackColor == Color.Green && button20.BackColor == Color.Green && button21.BackColor == Color.Green && button22.BackColor == Color.Green && button23.BackColor == Color.Green && button24.BackColor == Color.Green && button25.BackColor == Color.Green && button26.BackColor == Color.Green && button27.BackColor == Color.Green && button28.BackColor == Color.Green && button29.BackColor == Color.Green && button30.BackColor == Color.Green && button31.BackColor == Color.Green && button32.BackColor == Color.Green && button33.BackColor == Color.Green && button34.BackColor == Color.Green && button35.BackColor == Color.Green && button36.BackColor == Color.Green) { label2.Text = "Успешно завршена игра";//Se pokazuva tekst za //uspesno zavrsena igra timer1.Stop(); Muzika.close(); } if (//Uslov za nezavrsena igra, ako vremeto dojde do 0 i nema tekst //za uspesno zavrsena igra vreme == 0 && label2.Text != "Успешно завршена игра") { label2.Text = "Повеќе среќа следниот пат"; Muzika.close(); } }