public async Task Execute_MuteAllExecutableSuccessful_SendsCommands() { // arrange var server = SetupServer(out var executor, out var session); var exec = new MuteAll { ChannelName = "Test Channel 12" }; server.Response = "" + "TS3\r\n" + "Welcome to the TeamSpeak 3 ServerQuery interface.\r\n" + "cid=6 channel_name=Test\\sChannel\\s12|" + "cid=7 channel_name=Test\\sChannel\\s123\r\n" + "error id=0 msg=ok\r\n" + "clid=93 cid=1 client_database_id=1 client_nickname=serveradmin client_type=1|" + "clid=90 cid=6 client_database_id=247 client_nickname=User\\s1 client_type=0|" + "clid=88 cid=6 client_database_id=2 client_nickname=User\\s2 client_type=0\r\n" + "error id=0 msg=ok\r\n" + "error id=0 msg=ok\r\n" + "error id=0 msg=ok\r\n"; // act executor.Schedule(exec); executor.Stop(); await session; // assert Assert.Equal("" + "channelfind pattern=Test\\sChannel\\s12\n" + "clientlist\n" + "clientedit clid=90 client_is_talker=0\n" + "clientedit clid=88 client_is_talker=0\n" + "", server.Receive); }
public void OnGameStarted(IGameStartedEvent evt) { var code = evt.Game.Code; logger.LogInformation($"[{code}] Game started, muting all clients."); var mute = new MuteAll { ChannelName = $"Impostor {code}" }; executor.Schedule(mute); }