private void DoActions(MusicStateController controller)
 {
     // Loop through all actions associated with this state.
     for (int i = 0; i < actions.Length; i++)
     {
         // Do actions.
         actions[i].Act(controller);
     }
 }
    private void CheckTransitions(MusicStateController controller)
    {
        for (int i = 0; i < transitions.Length; i++)
        {
            bool decisionSucceeded = transitions[i].decision.Decide(controller);

            if (decisionSucceeded)
            {
                controller.TransitionToState(transitions[i].trueState);
            }
            else
            {
                controller.TransitionToState(transitions[i].falseState);
            }
        }
    }
Beispiel #3
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 private bool KeyPressed(MusicStateController controller)
 {
     return(Input.GetKeyDown(key));
 }
Beispiel #4
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 public override bool Decide(MusicStateController controller)
 {
     return(KeyPressed(controller));
 }
 public abstract void Act(MusicStateController controller);
Beispiel #6
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 public override void Act(MusicStateController controller)
 {
     ChangeText(controller);
 }
Beispiel #7
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 private void ChangeText(MusicStateController controller)
 {
     controller.trackDisplay.text = trackName;
 }
 public void UpdateState(MusicStateController controller)
 {
     // Evaluate our actions and decisions/transitions
     DoActions(controller);
     CheckTransitions(controller);
 }
Beispiel #9
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 public abstract bool Decide(MusicStateController controller);
Beispiel #10
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 public override void Act(MusicStateController controller)
 {
     Play(controller);
 }
Beispiel #11
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 private void Play(MusicStateController controller)
 {
     myGroove.TransitionTo(0.01f);
 }