Beispiel #1
0
    //小節生成
    private Bar createBar(KeyTime aBarNum)
    {
        Bar tBar = MyBehaviour.createObjectFromPrefab <Bar>("score/bar" + MusicScoreData.mRhythm.ToString());

        tBar.mTime = aBarNum;
        //音符追加
        List <Arg> tNotes = MusicScoreData.getNotesInBar(aBarNum);

        foreach (Arg tNoteData in tNotes)
        {
            tBar.addNote(tNoteData);
        }
        //歌詞追加
        List <Arg> tLyrics = MusicScoreData.getLyricsInBar(aBarNum);

        foreach (Arg tLyricsData in tLyrics)
        {
            tBar.addLyrics(tLyricsData);
        }
        //bpm変化を示すオブジェクト追加
        List <Arg> tBpms = MusicScoreData.getChangeBpmInBar(aBarNum);

        foreach (Arg tBpm in tBpms)
        {
            tBar.addChangeBpm(tBpm);
        }
        //位置調整
        tBar.transform.parent        = gameObject.transform;
        tBar.transform.localPosition = new Vector3(0, convertToPositionY(tBar.mTime.mBarNum), 0);
        tBar.transform.localScale    = new Vector3(1f, 1f, 1f);
        tBar.name = "bar:" + aBarNum.mBarNum;
        return(tBar);
    }