Beispiel #1
0
 //增加时间-鼓点类型
 public void AddPointType(float time, MusicPointPrefab type)
 {
     if (!PointType.ContainsKey(time))
     {
         PointType.Add(time, type);
     }
 }
Beispiel #2
0
    /// <summary>
    /// 将json中信息转化为预制物信息
    /// </summary>
    private void CopyJsonInfoToPrebInfo()
    {
        app.model.CurrentPlayingMusicPrefab.MusicAuthorName    = app.model.CurrentPlayingMusic.MusicAuthorName;
        app.model.CurrentPlayingMusicPrefab.MusicDescription   = app.model.CurrentPlayingMusic.MusicDescription;
        app.model.CurrentPlayingMusicPrefab.MusicName          = app.model.CurrentPlayingMusic.MusicName;
        app.model.CurrentPlayingMusicPrefab.MusicPublishDate   = app.model.CurrentPlayingMusic.MusicPublishDate;
        app.model.CurrentPlayingMusicPrefab.MusicResourcesPath = app.model.CurrentPlayingMusic.MusicResourcesPath;
        app.model.CurrentPlayingMusicPrefab.MusicTime          = app.model.CurrentPlayingMusic.MusicTime;


        foreach (var m in app.model.CurrentPlayingMusic.MusicPointsDictionary)
        {
            var mm = new MusicPointPrefab
            {
                MusicType    = m.Value.MusicType,
                MusicPointV3 =
                    new Vector3((float)m.Value.MusicPointV3X, (float)m.Value.MusicPointV3Y,
                                (float)m.Value.MusicPointV3Z),
                MusicPointQ4 =
                    new Quaternion((float)m.Value.MusicPointQ4X, (float)m.Value.MusicPointQ4Y,
                                   (float)m.Value.MusicPointQ4Z, (float)m.Value.MusicPointQ4W)
            };
            app.model.CurrentPlayingMusicPrefab.MusicPointsDictionary.Add(m.Key, mm);
        }
    }
        private void CopyJsonInfoToPrebInfoAndInit(MusicInfo currentPlayingMusic)
        {
            var dictionary = new Dictionary <float, MusicPointPrefab>();

            foreach (var m in currentPlayingMusic.MusicPointsDictionary)
            {
                var mm = new MusicPointPrefab
                {
                    MusicType    = m.Value.MusicType,
                    MusicPointV3 =
                        new Vector3((float)m.Value.MusicPointV3X, (float)m.Value.MusicPointV3Y,
                                    (float)m.Value.MusicPointV3Z),
                    MusicPointQ4 =
                        new Quaternion((float)m.Value.MusicPointQ4X, (float)m.Value.MusicPointQ4Y,
                                       (float)m.Value.MusicPointQ4Z, (float)m.Value.MusicPointQ4W)
                };
                dictionary.Add(float.Parse(m.Key), mm);
            }

            CreateObjectToScene(dictionary);
        }
Beispiel #4
0
    private void CopyJsonInfoToPrebInfo()
    {
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicAuthorName    = yourBeatsModel.CurrentPlayingMusic.MusicAuthorName;
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicDescription   = yourBeatsModel.CurrentPlayingMusic.MusicDescription;
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicName          = yourBeatsModel.CurrentPlayingMusic.MusicName;
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicPublishDate   = yourBeatsModel.CurrentPlayingMusic.MusicPublishDate;
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicResourcesPath = yourBeatsModel.CurrentPlayingMusic.MusicResourcesPath;
        yourBeatsModel.CurrentPlayingMusicPrefab.MusicTime          = yourBeatsModel.CurrentPlayingMusic.MusicTime;


        foreach (var m in yourBeatsModel.CurrentPlayingMusic.MusicPointsDictionary)
        {
            var mm = new MusicPointPrefab
            {
                MusicType    = m.Value.MusicType,
                MusicPointV3 =
                    new Vector3((float)m.Value.MusicPointV3X, (float)m.Value.MusicPointV3Y,
                                (float)m.Value.MusicPointV3Z),
                MusicPointQ4 =
                    new Quaternion((float)m.Value.MusicPointQ4X, (float)m.Value.MusicPointQ4Y,
                                   (float)m.Value.MusicPointQ4Z, (float)m.Value.MusicPointQ4W)
            };

            if (!yourBeatsModel.CurrentPlayingMusicPrefab.MusicPointsDictionary.ContainsKey(m.Key))
            {
                yourBeatsModel.CurrentPlayingMusicPrefab.MusicPointsDictionary.Add(m.Key, mm);
            }
        }

        foreach (var p in yourBeatsModel.CurrentPlayingMusicPrefab.MusicPointsDictionary)
        {
            yourBeatsModel.Song.AddPointType(float.Parse(p.Key), p.Value);
        }

        songModel = GameObject.FindObjectOfType <SongModel>();

        var totalTunes = ScoreSystem.GetInstance.TotalTunes = songModel.PointType.Count;

        RankSystem.GetInstance.CalculateCurrentSongTotalScore(totalTunes);
    }