// Use this for initialization
    void Start()
    {
		musicMaster = FindObjectOfType<MusicMaster>();
		musicMaster.StartIntro();
        DontDestroyOnLoad(musicMaster);
        
        ritualMaster = FindObjectOfType<RitualMaster>();
        DontDestroyOnLoad(ritualMaster);

        ActivePlayers = new GameObject[MAX_PLAYERS];
    }