public PluginInfo Initialise(IntPtr apiInterfacePtr)
        {
            mbApiInterface = new MusicBeeApiInterface();
            mbApiInterface.Initialise(apiInterfacePtr);
            about.PluginInfoVersion = PluginInfoVersion;
            about.Name                     = "MusicBee Chromecast";
            about.Description              = "Adds cast functionality to MusicBee";
            about.Author                   = "Troy Fernandes";
            about.TargetApplication        = ""; // current only applies to artwork, lyrics or instant messenger name that appears in the provider drop down selector or target Instant Messenger
            about.Type                     = PluginType.General;
            about.VersionMajor             = 1;  // your plugin version
            about.VersionMinor             = 0;
            about.Revision                 = 1;
            about.MinInterfaceVersion      = MinInterfaceVersion;
            about.MinApiRevision           = MinApiRevision;
            about.ReceiveNotifications     = (ReceiveNotificationFlags.PlayerEvents | ReceiveNotificationFlags.TagEvents);
            about.ConfigurationPanelHeight = 25;   // height in pixels that musicbee should reserve in a panel for config settings. When set, a handle to an empty panel will be passed to the Configure function

            mbApiInterface.MB_RegisterCommand("Chromecast", OnChromecastSelection);

            ToolStripMenuItem mainMenuItem = (ToolStripMenuItem)mbApiInterface.MB_AddMenuItem("mnuTools/MB Chromecast", null, null);

            //TODO
            mainMenuItem.DropDown.Items.Add("Check Status", null, StatusShowInMessagebox);
            mainMenuItem.DropDown.Items.Add("Disconnect from Chromecast", null, (sender, e) => DisconnectFromChromecast(sender, e, false));
            mainMenuItem.DropDown.Items.Add("Stop Server", null, StopWebserver);
            mainMenuItem.DropDown.Items.Add("Stop Plugin", null, UserClosingPlugin);

            //Save the crossfade settings
            crossfade = mbApiInterface.Player_GetCrossfade();

            ReadSettings();


            return(about);
        }