public void SetFact( Facts fact, byte value, bool invokeChangedEvent = true, bool setAsDirty = true, bool checkValueDiff = true) { int index = (int)fact; if (checkValueDiff && (int)this._worldState[index] == (int)value) { return; } if (setAsDirty) { this.IsWorldStateDirty = true; } this._previousWorldState[index] = this._worldState[index]; this._worldState[index] = value; if (!invokeChangedEvent) { return; } MurdererContext.WorldStateChangedEvent stateChangedEvent = this.OnWorldStateChangedEvent; if (stateChangedEvent == null) { return; } stateChangedEvent(this, fact, this._previousWorldState[index], value); }
public void SetFact(Facts fact, byte value, bool invokeChangedEvent = true, bool setAsDirty = true, bool checkValueDiff = true) { int num = (int)fact; if (checkValueDiff && this._worldState[num] == value) { return; } if (setAsDirty) { this.IsWorldStateDirty = true; } this._previousWorldState[num] = this._worldState[num]; this._worldState[num] = value; if (invokeChangedEvent) { MurdererContext.WorldStateChangedEvent onWorldStateChangedEvent = this.OnWorldStateChangedEvent; if (onWorldStateChangedEvent == null) { return; } onWorldStateChangedEvent(this, fact, this._previousWorldState[num], value); } }