Beispiel #1
0
    public void MaybeRecreateProperMesh(int run, int ev, Vector3 initialPos, Vector3 heading, float duration, float emrate, float itime)
    {
        if (run == runId && ev == evId)
        {
            //same event..
            return;
        }
        foreach (extraData csc in cascades)
        {
            if (run == csc.runId && ev == csc.evId)
            {
                readCsv(csc);
                CascadeData[] cdat      = new CascadeData[bursts.Length];
                float         maxEnergy = 0;
                float         minnz     = 0;
                for (int i = 0; i < bursts.Length; i++)
                {
                    if (bursts[i].energy > maxEnergy)
                    {
                        maxEnergy = (float)bursts[i].energy;
                    }
                    if (minnz == 0 || (bursts[i].energy > 0 && minnz < bursts[i].energy))
                    {
                        minnz = (float)bursts[i].energy;
                    }
                }
                if (minnz * 5000 / maxEnergy < 1000)
                {
                    maxEnergy = minnz * 1000;
                }
                for (int i = 0; i < bursts.Length; i++)
                {
                    int en = (int)(bursts[i].energy * 5000 / maxEnergy);
                    if (en > 5000)
                    {
                        en = 5000;
                    }
                    cdat[i]          = new CascadeData(heading, 1.0f, (int)en, (float)bursts[i].time - itime);
                    cdat[i].location = bursts[i].coords;
                    Debug.Log("ENERGY");
                    Debug.Log(maxEnergy);
                    Debug.Log(en);
                    Debug.Log((int)bursts[i].energy);
                    //cdat[i].in = bursts[i].coords;
                }
                //new CascadeData(heading, 1.0f, 9500);


                MuonTrack tr = new MuonTrack(initialPos, heading, duration, 0.299792458f, 6000 / maxEnergy, cdat);//emrate
                data = tr.Simulate();
                data.SaveToFile(Application.persistentDataPath + "/" + "trail.gz");
                data.LoadFromFile(Application.persistentDataPath + "/" + "trail.gz");
                SpawnChildren();
                runId = run;
                evId  = ev;
                break;
            }
        }
    }
Beispiel #2
0
    public void MaybeRecreateMesh(int run, int ev, Vector3 initialPos, Vector3 heading, float duration, float emrate)
    {
        if (run == runId && ev == evId)
        {
            //same event..
            return;
        }
        CascadeData cdat = new CascadeData(heading, 1.0f, 9500, 0);

        cdat.location = initialPos;

        MuonTrack tr = new MuonTrack(initialPos, heading, duration, 0.299792458f, emrate, cdat);//emrate

        data = tr.Simulate();
        SpawnChildren();
        runId = run;
        evId  = ev;
    }