/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);

            if (State == "playing")
            {
                Multiverse.Draw();

                if (Multiverse.HasWon)
                {
                    SpriteBatch.Begin();
                    SpriteBatch.DrawString(GameFont, "VERY NICE. GREAT SUCCESS!",
                                           new Vector2(10, 10), Color.Black);
                    if (HasNextLevel())
                    {
                        SpriteBatch.DrawString(GameFont, "Press N to continue...",
                                               new Vector2(10, 30), Color.Black);
                    }
                    SpriteBatch.End();
                }
            }
            else if (State == "levelselection")
            {
                var presParams = GraphicsDevice.PresentationParameters;

                LevelSelectionDesktop.Bounds = new Rectangle(0, 0, presParams.BackBufferWidth,
                                                             presParams.BackBufferHeight);
                LevelSelectionDesktop.Render();
            }

            base.Draw(gameTime);
        }
Beispiel #2
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        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);
            Multiverse.Draw();

            if (Multiverse.HasWon)
            {
                SpriteBatch.Begin();
                SpriteBatch.DrawString(GameFont, "VERY NICE. GREAT SUCCESS!",
                                       new Vector2(10, 10), Color.Black);
                SpriteBatch.End();
            }

            base.Draw(gameTime);
        }