public SingleplayerServer(World world)
 {
     World = world;
     Server = new MultiplayerServer();
     TrueCraft.Program.ServerConfiguration = new ServerConfiguration()
     {
         MOTD = null,
         Singleplayer = true
     };
     world.BlockRepository = Server.BlockRepository;
     Server.AddWorld(world);
     Server.AddLogProvider(new ConsoleLogProvider());
 }
 public SingleplayerServer(World world)
 {
     World  = world;
     Server = new MultiplayerServer();
     TrueCraft.Program.ServerConfiguration = new ServerConfiguration()
     {
         MOTD         = null,
         Singleplayer = true
     };
     world.BlockRepository = Server.BlockRepository;
     Server.AddWorld(world);
     Server.AddLogProvider(new ConsoleLogProvider());
 }