async Task IMiscDataNM.MiscDataReceived(string status, string content)
        {
            switch (status) //can't do switch because we don't know what the cases are ahead of time.
            {
            case "goout":
                MultiplayerOut thisOut = await js.DeserializeObjectAsync <MultiplayerOut>(content);

                WasGuarantee   = thisOut.WasGuaranteed;
                CardForDiscard = _gameContainer.DeckList !.GetSpecificItem(thisOut.Deck);
                await GoOutAsync();

                break;

            default:
                throw new BasicBlankException($"Nothing for status {status}  with the message of {content}");
            }
        }
        public async Task GoOutAsync()
        {
            if (_mainGame !.CanGoOut() == false)
            {
                await UIPlatform.ShowMessageAsync("Sorry; you cannot go out");

                return;
            }
            if (_mainGame.BasicData !.MultiPlayer == true)
            {
                MultiplayerOut thisOut = new MultiplayerOut();
                thisOut.Deck          = _mainGame.CardForDiscard !.Deck;
                thisOut.WasGuaranteed = _mainGame.WasGuarantee;
                await _mainGame.Network !.SendAllAsync("goout", thisOut);
            }
            await _mainGame.GoOutAsync();
        }