Beispiel #1
0
        private void HandleServerEventMultiplayerOptionsImmediate(MultiplayerOptionsImmediate message)
        {
            for (MultiplayerOptions.OptionType optionType = MultiplayerOptions.OptionType.ServerName; optionType < MultiplayerOptions.OptionType.NumOfSlots; ++optionType)
            {
                MultiplayerOptionsProperty optionProperty = optionType.GetOptionProperty();
                if (optionProperty.Replication == MultiplayerOptionsProperty.ReplicationOccurrence.Immediately)
                {
                    switch (optionProperty.OptionValueType)
                    {
                    case MultiplayerOptions.OptionValueType.Bool:
                        bool flag;
                        message.GetOption(optionType).GetValue(out flag);
                        optionType.SetValue(flag);
                        continue;

                    case MultiplayerOptions.OptionValueType.Integer:
                    case MultiplayerOptions.OptionValueType.Enum:
                        int num;
                        message.GetOption(optionType).GetValue(out num);
                        optionType.SetValue(num);
                        continue;

                    case MultiplayerOptions.OptionValueType.String:
                        string str;
                        message.GetOption(optionType).GetValue(out str);
                        optionType.SetValue(str);
                        continue;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }
        }
Beispiel #2
0
        private void HandleServerEventMultiplayerOptionsInitial(MultiplayerOptionsInitial message)
        {
            for (MultiplayerOptions.OptionType optionType = MultiplayerOptions.OptionType.ServerName; optionType < MultiplayerOptions.OptionType.NumOfSlots; ++optionType)
            {
                MultiplayerOptionsProperty optionProperty = optionType.GetOptionProperty();
                if (optionProperty.Replication == MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad)
                {
                    switch (optionProperty.OptionValueType)
                    {
                    case MultiplayerOptions.OptionValueType.Bool:
                        bool flag;
                        message.GetOption(optionType).GetValue(out flag);
                        optionType.SetValue(flag);
                        continue;

                    case MultiplayerOptions.OptionValueType.Integer:
                    case MultiplayerOptions.OptionValueType.Enum:
                        int num;
                        message.GetOption(optionType).GetValue(out num);
                        optionType.SetValue(num);
                        continue;

                    case MultiplayerOptions.OptionValueType.String:
                        string str;
                        message.GetOption(optionType).GetValue(out str);
                        optionType.SetValue(str);
                        continue;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }
            string strValue = MultiplayerOptions.OptionType.WelcomeMessage.GetStrValue();

            if (string.IsNullOrEmpty(strValue))
            {
                return;
            }
            BaseNetworkComponent.WelcomeMessageReceivedDelegate welcomeMessageReceived = this.WelcomeMessageReceived;
            if (welcomeMessageReceived == null)
            {
                return;
            }
            welcomeMessageReceived(strValue);
        }
        public void SetValueForOptionWithMultipleSelectionFromText(
            MultiplayerOptions.OptionType optionType,
            string value)
        {
            MultiplayerOptionsProperty optionProperty = optionType.GetOptionProperty();

            switch (optionProperty.OptionValueType)
            {
            case MultiplayerOptions.OptionValueType.Enum:
                optionType.SetValue((int)Enum.Parse(optionProperty.EnumType, value));
                break;

            case MultiplayerOptions.OptionValueType.String:
                optionType.SetValue(value);
                break;
            }
            if (optionType != MultiplayerOptions.OptionType.GameType && optionType != MultiplayerOptions.OptionType.ClanMatchType)
            {
                return;
            }
            this.OnGameTypeChanged();
        }