IEnumerator imageCountdown() { customImageThree.enabled = true; yield return(new WaitForSeconds(1)); customImageThree.enabled = false; customImageTwo.enabled = true; yield return(new WaitForSeconds(1)); customImageTwo.enabled = false; customImageOne.enabled = true; yield return(new WaitForSeconds(1)); customImageOne.enabled = false; customImageClimb.enabled = true; multiplayerManager.ActivatePlayers(); FindObjectOfType <soundManager>().PlaySound("startHorn"); yield return(new WaitForSeconds(1)); customImageClimb.enabled = false; Destroy(this); }