Beispiel #2
0
 public ScreenBuffer(GraphicsContext graphics, FrameBuffer deviceScreen, int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode)
 {
     if (width == 0)
     {
         width = deviceScreen.Width;
     }
     if (height == 0)
     {
         height = deviceScreen.Height;
     }
     colorFormat = deviceScreen.ColorFormat;
     depthFormat = deviceScreen.DepthFormat;
     this.AdjustAspect(graphics, deviceScreen, width, height);
     this.shaderProgram = new ShaderProgram(ScreenBuffer.programData);
     this.vertexBuffer  = new VertexBuffer(12, 18, new VertexFormat[]
     {
         VertexFormat.Float3,
         VertexFormat.Float2,
         VertexFormat.Float4
     });
     this.vertexBuffer.SetVertices(ScreenBuffer.vertexData);
     this.vertexBuffer.SetIndices(ScreenBuffer.indexData);
     this.colorTexture = new Texture2D(width, height, false, colorFormat, PixelBufferOption.Renderable, InternalOption.SystemResource);
     this.depthBuffer  = new DepthBuffer(width, height, depthFormat, PixelBufferOption.Renderable, InternalOption.SystemResource);
     base.SetColorTarget(this.colorTexture, 0);
     base.SetDepthTarget(this.depthBuffer);
 }
Beispiel #3
0
 public static extern int Create(int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode, out int result);
Beispiel #4
0
 public static extern int GetScreenInfo(int handle, out int width, out int height, out PixelFormat colorFormat, out PixelFormat depthFormat, out MultiSampleMode multiSampleMode);
Beispiel #5
0
        public GraphicsContext(int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode)
        {
            int errorCode = PsmGraphicsContext.Create(width, height, colorFormat, depthFormat, multiSampleMode, out this.handle);

            if (errorCode != 0)
            {
                Error.ThrowNativeException(errorCode);
            }
            this.caps   = new GraphicsCaps(this);
            this.screen = (this.deviceScreen = new FrameBuffer(this));
            if (ScreenBuffer.NeedVirtualScreen(this.screen, ref width, ref height))
            {
                this.screen = (this.virtualScreen = new ScreenBuffer(this, this.deviceScreen, width, height, colorFormat, depthFormat, multiSampleMode));
                GraphicsContext.notifyUpdate |= (GraphicsUpdate)6U;
            }
            this.SetFrameBuffer(null);
            this.state.Reset(this.screen);
            GraphicsContext.notifyUpdate |= GraphicsUpdate.Viewport;
        }