Beispiel #1
0
        /// <summary>
        /// Samples the specified inputs.
        /// </summary>
        /// <param name="performanceVariance">The performance variance.</param>
        /// <param name="playerIndices">The player indices.</param>
        /// <param name="truth">The truth.</param>
        /// <param name="startIndex">The start index.</param>
        /// <returns>
        /// The <see cref="GameCollection" />.
        /// </returns>
        public static GameCollection Sample(double performanceVariance, int[][] playerIndices, Marginals truth, int startIndex = 0)
        {
            // var random = new Random(0);
            var players = truth.Skills.Keys.ToArray();
            var games   = new GameCollection(ia => ia.Id);
            int count   = playerIndices.Length;

            for (int i = 0; i < count; i++)
            {
                // Because this model relies on the fact that the game scores are provided in descending order,
                // we need to randomise the player order
                var randomIndices = playerIndices[i].OrderBy(ia => Guid.NewGuid()).ToArray();

                // Skills
                var skills = playerIndices[i].Select(ia => truth.Skills[players[ia]].Point).ToArray();

                // Sample peformances to get scores
                var scores = skills.Select(ia => new Gaussian(ia, performanceVariance).Sample()).ToArray();

                var game = new MultiPlayerGame {
                    Id = (startIndex + i + 1).ToString("D")
                };

                for (int j = 0; j < playerIndices[i].Length; j++)
                {
                    // game.Teams.Add(new Team { Players = new[] { players[randomIndices[j]] }, Score = (int)scores[j] });
                    game.Players.Add(players[randomIndices[j]]);
                    game.Scores.Add((int)scores[j]);
                }

                games.Add(game);
            }

            return(games);
        }
Beispiel #2
0
        /// <summary>
        /// tojson
        /// </summary>
        /// <param name="multiPlayerGame">multi game</param>
        /// <param name="direction">direction to move</param>
        /// <returns></returns>
        public string ToJson(MultiPlayerGame multiPlayerGame, string direction)
        {
            dynamic playJson = new JObject();

            playJson.Name      = multiPlayerGame.getMaze().Name;
            playJson.Direction = direction;
            return(playJson.ToString());
        }
Beispiel #3
0
        /// <summary>
        /// implement execute
        /// </summary>
        /// <param name="args">args of action</param>
        /// <param name="client">client</param>
        /// <returns></returns>
        public string Execute(string[] args, TcpClient client)
        {
            string          move            = args[0];
            MultiPlayerGame multiPlayerGame = model.playGame(client);
            NetworkStream   stream          = multiPlayerGame.getOtherClient(client).GetStream();
            StreamWriter    writer          = new StreamWriter(stream);

            writer.WriteLine(ToJson(multiPlayerGame, move));
            writer.Flush();
            return(null);
        }
Beispiel #4
0
        /// <summary>
        /// implement execute
        /// </summary>
        /// <param name="args">args of command</param>
        /// <param name="client">client</param>
        /// <returns></returns>
        public string Execute(string[] args, TcpClient client)
        {
            //send message for the two clients to close
            string          name        = args[0];
            MultiPlayerGame gameToClose = model.closeGame(client, name);
            NetworkStream   stream      = gameToClose.getOtherClient(client).GetStream();
            StreamReader    reader      = new StreamReader(stream);
            StreamWriter    writer      = new StreamWriter(stream);

            writer.WriteLine(ToJson(name));

            NetworkStream stream1 = client.GetStream();
            StreamReader  reader1 = new StreamReader(stream1);
            StreamWriter  writer1 = new StreamWriter(stream1);

            writer1.WriteLine(ToJson(name));
            writer1.Flush();
            writer.Flush();
            return("close command actviated...");
        }