Beispiel #1
0
        private List <GameComponent> BodySelector_LeftReleased()
        {
            if (MultiContextMenu != null)
            {
                MultiContextMenu.Close();
                MultiContextMenu = null;
            }

            if (CurrentToolMode != "SelectUnits")
            {
                return(null);
            }

            SelectedObjects.RemoveAll(b => !ContextCommands.Any(c => c.CanBeAppliedTo(b, World)));
            var bodiesClicked = SelectedObjects;

            if (bodiesClicked.Count > 0)
            {
                var availableCommands = ContextCommands.Where(c => bodiesClicked.Any(b => c.CanBeAppliedTo(b, World)));

                if (availableCommands.Count() > 0)
                {
                    // Show context menu.
                    MultiContextMenu = Gui.ConstructWidget(new HorizontalContextMenu
                    {
                        Commands    = availableCommands.ToList(),
                        MultiBody   = bodiesClicked,
                        World       = World,
                        ClickAction = () =>
                        {
                            BodySelector_LeftReleased();
                        }
                    });

                    MultiContextMenu.Rect = new Rectangle(MinimapFrame.Rect.Right + 2, MinimapFrame.Rect.Bottom - MultiContextMenu.Rect.Height, MultiContextMenu.Rect.Width, MultiContextMenu.Rect.Height);
                    MultiContextMenu.Layout();
                    Gui.ShowDialog(MultiContextMenu);
                    Gui.RootItem.SendToBefore(MultiContextMenu, BottomBackground);
                }
            }
            else if (MultiContextMenu != null)
            {
                MultiContextMenu.Close();
                MultiContextMenu = null;
            }
            return(null);
        }
Beispiel #2
0
        public void ChangeTool(String Mode, Object Arguments = null)
        {
            if (MultiContextMenu != null)
            {
                MultiContextMenu.Close();
                MultiContextMenu = null;
            }

            if (Mode != "SelectUnits")
            {
                SelectedObjects = new List <GameComponent>();
            }

            CurrentTool.OnEnd();
            CurrentToolMode = Mode;
            CurrentTool.OnBegin(Arguments);
        }