Beispiel #1
0
        internal void ValidateBounds(Validation.ValidationContext result)
        {
            if (_min.Count == 0 && _max.Count == 0)
            {
                return;
            }

            var dimensions = this.Dimensions.DimCount();

            if (_min.Count != dimensions)
            {
                result.AddError(this, $"min bounds length mismatch; expected {dimensions} but found {_min.Count}"); return;
            }
            if (_max.Count != dimensions)
            {
                result.AddError(this, $"max bounds length mismatch; expected {dimensions} but found {_max.Count}"); return;
            }

            for (int i = 0; i < _min.Count; ++i)
            {
                if (_min[i] > _max[i])
                {
                    result.AddError(this, $"min[{i}] is larger than max[{i}]");
                }
            }

            if (this.Encoding != EncodingType.FLOAT)
            {
                return;
            }

            var current = new float[dimensions];
            var minimum = this._min.ConvertAll(item => (float)item);
            var maximum = this._max.ConvertAll(item => (float)item);

            var array = new MultiArray(this.SourceBufferView.Content, this.ByteOffset, this.Count, this.SourceBufferView.ByteStride, dimensions, this.Encoding, false);

            for (int i = 0; i < array.Count; ++i)
            {
                array.CopyItemTo(i, current);

                for (int j = 0; j < current.Length; ++j)
                {
                    var v = current[j];

                    if (!v._IsReal())
                    {
                        result.AddError(this, $"Item[{j}][{i}] is not a finite number: {v}");
                    }

                    var min = minimum[j];
                    var max = maximum[j];

                    if (v < min || v > max)
                    {
                        result.AddError(this, $"Item[{j}][{i}] is out of bounds. {min} <= {v} <= {max}");
                    }
                }
            }
        }
        public void UpdateBounds()
        {
            var dimensions = this._type.DimCount();

            var bounds = new double[dimensions];

            this._min.Clear();
            this._min.AddRange(bounds);
            this._max.Clear();
            this._max.AddRange(bounds);

            this._min.Fill(double.MaxValue);
            this._max.Fill(double.MinValue);

            var array = new MultiArray(this.SourceBufferView.Content, this.ByteOffset, this.Count, this.SourceBufferView.ByteStride, dimensions, this.Encoding, false);

            var current = new float[dimensions];

            for (int i = 0; i < array.Count; ++i)
            {
                array.CopyItemTo(i, current);

                for (int j = 0; j < current.Length; ++j)
                {
                    this._min[j] = Math.Min(this._min[j], current[j]);
                    this._max[j] = Math.Max(this._max[j], current[j]);
                }
            }
        }
        private void ValidateBounds(VALIDATIONCTX result)
        {
            result = result.GetContext(this);

            if (_min.Count != _max.Count)
            {
                result.AddDataError("Max", $"Min and Max bounds dimension mismatch Min:{_min.Count} Max:{_max.Count}");
            }

            if (_min.Count == 0 && _max.Count == 0)
            {
                return;
            }

            var dimensions = this.Dimensions.DimCount();

            if (_min.Count != dimensions)
            {
                result.AddLinkError("Min", $"size mismatch; expected {dimensions} but found {_min.Count}"); return;
            }
            if (_max.Count != dimensions)
            {
                result.AddLinkError("Max", $"size mismatch; expected {dimensions} but found {_max.Count}"); return;
            }

            for (int i = 0; i < _min.Count; ++i)
            {
                // if (_min[i] > _max[i]) result.AddError(this, $"min[{i}] is larger than max[{i}]");
            }

            if (this.Encoding != EncodingType.FLOAT)
            {
                return;
            }

            var current = new float[dimensions];
            var minimum = this._min.ConvertAll(item => (float)item);
            var maximum = this._max.ConvertAll(item => (float)item);

            var array = new MultiArray(this.SourceBufferView.Content, this.ByteOffset, this.Count, this.SourceBufferView.ByteStride, dimensions, this.Encoding, false);

            for (int i = 0; i < array.Count; ++i)
            {
                array.CopyItemTo(i, current);

                for (int j = 0; j < current.Length; ++j)
                {
                    var v = current[j];

                    // if (!v._IsFinite()) result.AddError(this, $"Item[{j}][{i}] is not a finite number: {v}");

                    var min = minimum[j];
                    var max = maximum[j];

                    // if (v < min || v > max) result.AddError(this, $"Item[{j}][{i}] is out of bounds. {min} <= {v} <= {max}");
                }
            }
        }
Beispiel #4
0
        public void UpdateBounds()
        {
            this._min.Clear();
            this._max.Clear();

            if (this.Count == 0)
            {
                return;
            }

            // With the current limitations of the serializer, we can only handle floating point values.
            if (this.Encoding != EncodingType.FLOAT)
            {
                return;
            }

            // https://github.com/KhronosGroup/glTF-Validator/issues/79

            var dimensions = this.Dimensions.DimCount();

            for (int i = 0; i < dimensions; ++i)
            {
                this._min.Add(double.MaxValue);
                this._max.Add(double.MinValue);
            }

            var array = new MultiArray(this.SourceBufferView.Content, this.ByteOffset, this.Count, this.SourceBufferView.ByteStride, dimensions, this.Encoding, false);

            var current = new float[dimensions];

            for (int i = 0; i < array.Count; ++i)
            {
                array.CopyItemTo(i, current);

                for (int j = 0; j < current.Length; ++j)
                {
                    this._min[j] = Math.Min(this._min[j], current[j]);
                    this._max[j] = Math.Max(this._max[j], current[j]);
                }
            }
        }
Beispiel #5
0
        public static void VerifyAccessorBounds(MemoryAccessor memory, IReadOnlyList <double> min, IReadOnlyList <double> max)
        {
            Guard.NotNull(memory, nameof(memory));
            Guard.NotNull(min, nameof(min));
            Guard.NotNull(max, nameof(max));

            if (min.Count == 0 && max.Count == 0)
            {
                return;
            }

            var dimensions = memory.Attribute.Dimensions.DimCount();

            if (min.Count != dimensions)
            {
                throw new ArgumentException($"min size mismatch; expected {dimensions} but found {min.Count}", nameof(min));
            }
            if (max.Count != dimensions)
            {
                throw new ArgumentException($"max size mismatch; expected {dimensions} but found {max.Count}", nameof(max));
            }

            for (int i = 0; i < min.Count; ++i)
            {
                // if (_min[i] > _max[i]) result.AddError(this, $"min[{i}] is larger than max[{i}]");
            }

            var minimum = min.Select(item => (float)item).ToArray();
            var maximum = max.Select(item => (float)item).ToArray();

            var xinfo = memory.Attribute;

            xinfo.Dimensions = DIMENSIONS.SCALAR;
            memory           = new MemoryAccessor(memory.Data, xinfo);

            var array = new MultiArray(memory.Data, memory.Attribute.ByteOffset, memory.Attribute.ItemsCount, memory.Attribute.ByteStride, dimensions, memory.Attribute.Encoding, memory.Attribute.Normalized);

            var current = new float[dimensions];

            for (int i = 0; i < array.Count; ++i)
            {
                array.CopyItemTo(i, current);

                for (int j = 0; j < current.Length; ++j)
                {
                    var v = current[j];

                    // if (!v._IsFinite()) result.AddError(this, $"Item[{j}][{i}] is not a finite number: {v}");

                    var axisMin = minimum[j];
                    var axisMax = maximum[j];

                    if (v < axisMin || v > axisMax)
                    {
                        throw new ArgumentOutOfRangeException(nameof(memory), $"Value[{i}] is out of bounds. {axisMin} <= {v} <= {axisMax}");
                    }

                    // if (v < min || v > max) result.AddError(this, $"Item[{j}][{i}] is out of bounds. {min} <= {v} <= {max}");
                }
            }
        }