Beispiel #1
0
    public void MulliganCard(MulliganCard mulliganCard)
    {
        // Disable selecting further cards for mulliganing until
        // we receive a response from the server
        // TODO: TEST THIS
        //mulliganRow.BlockRaycasts(true);
        SerializedMulligan message = new SerializedMulligan(
            "mulligan",
            new SerializedCard(mulliganCard.id));

        SendString(JsonConvert.SerializeObject(message));
        ReceiveMulliganHand().Then(hand => {
            mulliganRow.Populate(hand.cards.Select(c => c.ToMulliganCard(mulliganRow)));
            mulliganCountText.Increment();
            if (mulliganCountText.Count() == 2)
            {
                if (hand.selectWhoGoesFirst)
                {
                    whoGoesFirstScreen.Show();
                }
                else
                {
                    WaitForStartGameMessage();
                }
            }
            else
            {
                //mulliganRow.BlockRaycasts(false);
            }
        });
    }
Beispiel #2
0
    private IEnumerator <System.Object> StartMulliganScene(MulliganResponse hand)
    {
        SceneManager.LoadScene("Mulligan");
        // After a LoadScene, we must wait one frame before calling FindObjectsOfType
        yield return(null);

        mulliganRow        = (MulliganRow)FindObjectOfType(typeof(MulliganRow));
        whoGoesFirstScreen = (WhoGoesFirstScreen)FindObjectOfType(typeof(WhoGoesFirstScreen));
        mulliganCountText  = (MulliganCountText)FindObjectOfType(typeof(MulliganCountText));
        mulliganRow.Populate(hand.cards.Select(c => c.ToMulliganCard(mulliganRow)));
    }